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Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002

Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.



Windows Game Programming With Visual Basic And Directx Cd Rom


Windows Game Programming With Visual Basic And Directx Cd Rom
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Author : WAYNE S.FRDDZE
language : ko
Publisher:
Release Date : 2002-05-15

Windows Game Programming With Visual Basic And Directx Cd Rom written by WAYNE S.FRDDZE and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05-15 with categories.




Microsoft Visual Basic Game Programming With Directx


Microsoft Visual Basic Game Programming With Directx
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2002

Microsoft Visual Basic Game Programming With Directx written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.



Sams Teach Yourself Game Programming With Directx In 21 Days


Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003

Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.



Net Game Programming With Directx 9 0


 Net Game Programming With Directx 9 0
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2003-04-07

Net Game Programming With Directx 9 0 written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-07 with Computers categories.


Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.



Beginning Net Game Programming In Vb Net


Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher:
Release Date : 2004-09-20

Beginning Net Game Programming In Vb Net written by David Weller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.


This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



The British National Bibliography


The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2005

The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Bibliography, National categories.




Real Time Strategy Game Programming Using Directx 6 0


Real Time Strategy Game Programming Using Directx 6 0
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Author : Mickey Kawick
language : en
Publisher: Wordware Publishing
Release Date : 1999

Real Time Strategy Game Programming Using Directx 6 0 written by Mickey Kawick and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.



Tricks Of The 3d Game Programming Gurus


Tricks Of The 3d Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2003

Tricks Of The 3d Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.