Net Game Programming With Directx 9 0
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Net Game Programming With Directx 9 0
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2003-04-07
Net Game Programming With Directx 9 0 written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-07 with Computers categories.
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.
Official Butterfly Net Game Developer S Guide
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004-09
Official Butterfly Net Game Developer S Guide written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09 with Computers categories.
This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimize the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly Grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player synchronization works using the Dead Reckoning process.
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.
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Making A Game Demo
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Author : Chad Gregory Walker
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005
Making A Game Demo written by Chad Gregory Walker and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
Macromedia Captivate
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Author : Brenda Huettner
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005
Macromedia Captivate written by Brenda Huettner and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.
Tricks Of The 3d Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2003
Tricks Of The 3d Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher:
Release Date : 2004-09-20
Beginning Net Game Programming In Vb Net written by David Weller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.
This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.
Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003
Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Learn Vb Net Through Game Programming
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Author : Matthew Tagliaferri
language : en
Publisher: Apress
Release Date : 2003-08-14
Learn Vb Net Through Game Programming written by Matthew Tagliaferri and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-08-14 with Computers categories.
Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples. Teaches object-oriented programming quickly and easily Game examples make for fun learning Shows both the wrong way and the right way through an intuitive and innovative approach to learning Written in a peer-to-peer language, easily accessible to young coders
Beginning 3d Game Programming
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Author : Tom Miller
language : en
Publisher: Sams Publishing
Release Date : 2004
Beginning 3d Game Programming written by Tom Miller and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.