Microsoft Visual Basic Game Programming With Directx
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Microsoft Visual Basic Game Programming With Directx
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Author : Jonathan S. Harbour
language : en
Publisher:
Release Date : 2002
Microsoft Visual Basic Game Programming With Directx written by Jonathan S. Harbour and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer games categories.
Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002
Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Visual Basic Game Programming With Directx
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Author : Joseph Ferris
language : en
Publisher:
Release Date : 2000-04
Visual Basic Game Programming With Directx written by Joseph Ferris and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-04 with BASIC (Computer program language) categories.
The book shows the reader hands-on game programming and guides them through concepts that form the foundations of good game design.
Learn Vb Net Through Game Programming
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Author : Matthew Tagliaferri
language : en
Publisher: Apress
Release Date : 2008-01-01
Learn Vb Net Through Game Programming written by Matthew Tagliaferri and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.
Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples. Teaches object-oriented programming quickly and easily Game examples make for fun learning Shows both the wrong way and the right way through an intuitive and innovative approach to learning Written in a peer-to-peer language, easily accessible to young coders
Net Game Programming With Directx 9 0
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2003-04-07
Net Game Programming With Directx 9 0 written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-07 with Computers categories.
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.
Andrew Rollings And Ernest Adams On Game Design
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Author : Andrew Rollings
language : en
Publisher: New Riders
Release Date : 2003
Andrew Rollings And Ernest Adams On Game Design written by Andrew Rollings and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.
Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003
Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Beginning Net Game Programming In C
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Author : David Weller
language : en
Publisher: Apress
Release Date : 2008-01-01
Beginning Net Game Programming In C written by David Weller and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.
This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.
Directx 8 And Visual Basic Development
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Author : Keith Sink
language : en
Publisher: Sams Publishing
Release Date : 2001
Directx 8 And Visual Basic Development written by Keith Sink and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.
Windows 8 And Windows Phone 8 Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2013-08-19
Windows 8 And Windows Phone 8 Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-19 with Computers categories.
Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.