Darkbasic Pro Game Programming
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Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006
Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Darkbasic Pro Game Programming Second Edition
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Author : Jonathan Harbour
language : en
Publisher:
Release Date : 2006
Darkbasic Pro Game Programming Second Edition written by Jonathan Harbour and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Internet games categories.
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007
Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Hands On Darkbasic Pro
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Author : Alistair Stewart
language : en
Publisher:
Release Date : 2005
Hands On Darkbasic Pro written by Alistair Stewart and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer games categories.
Beginner S Guide To Darkbasic Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2003
Beginner S Guide To Darkbasic Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
This book teaches how to write games without the distraction of the technical details of DirectX, because DarkBASIC handles the entire game engine allowing the developer to enjoy designing and playing games of his/her own creation.. There are currently no other books on DarkBASIC, so this book will serve as a complete DarkBASIC resource for beginners to advanced programmers..
Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006
Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.
Video Game Design Revealed
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008
Video Game Design Revealed written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..
Game Architecture And Design
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Author : Andrew Rollings
language : en
Publisher: New Riders Publishing
Release Date : 2004
Game Architecture And Design written by Andrew Rollings and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
Library Of Congress Subject Headings
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Author : Library of Congress
language : en
Publisher:
Release Date : 2010
Library Of Congress Subject Headings written by Library of Congress and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Subject headings, Library of Congress categories.
Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 2003-07
Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-07 with Microcomputers categories.