Programming Games With C
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Programming Games In C
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Author : Robert Marmelstein
language : en
Publisher: M&T Press
Release Date : 1994-01-01
Programming Games In C written by Robert Marmelstein and has been published by M&T Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01-01 with Computers categories.
Explains how computer games are developed, covers backgrounds, structured displays, character definition, animation, input handling, and performance considerations, and shares four sample game programs
Creating Games In C
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Author : David Conger
language : en
Publisher: New Riders
Release Date : 2006
Creating Games In C written by David Conger and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.
Programming Games With C
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Author : Maxim Brooks
language : en
Publisher: Oladosun Mopelola Opeyemi
Release Date : 2025-07-10
Programming Games With C written by Maxim Brooks and has been published by Oladosun Mopelola Opeyemi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-10 with Computers categories.
Build Your Dream Games: Master C++ the Industry Way! C++ remains the bedrock of professional game development, powering the most iconic titles and demanding core expertise at leading studios. It's the language sought constantly by top employers when hiring new talent. This practical, comprehensive guide offers a direct, hands-on journey into crafting compelling video games using C++, modeled on real-world industry practices. From your very first line of code, you'll gain the foundational knowledge and advanced skills to build dynamic, engaging games. You'll truly command C++ not just as a language, but as the powerful tool for designing robust game systems, optimizing performance, and bringing your creative visions to life. This book focuses on demystifying complex topics, ensuring you understand the why behind every technique. Through clear explanations, practical examples, and a step-by-step approach, you'll learn to: · Set up your C++ game development environment and understand core engine architectures. · Implement both 2D and 3D graphics, from basic sprites to modern rendering techniques like PBR. · Simulate realistic game physics and collision detection, utilizing algorithms like AABB and the Separating Axis Theorem. · Integrate and manage player input, audio, and intuitive user interfaces. · Design intelligent AI behaviors using Finite State Machines, Behavior Trees, and pathfinding algorithms like A*. · Optimize your C++ game for peak performance, understanding CPU vs. GPU bottlenecks, cache-friendly data structures, and multithreading. · Manage complex game states and scenes, and apply Entity-Component-System (ECS) architecture for flexible game design. · Leverage data-driven design for faster iteration and highly customizable content. · Understand key C++11, C++14, C++17, and C++20 features essential for modern game development. · Develop advanced topics like multiplayer networking, procedural content generation, and emerging technologies like VR/AR. · ...and much more. Whether you're an aspiring developer with some programming basics or a student looking to specialize, this resource will prepare you to solve real-world challenges in the game industry. You'll build a deep, practical understanding of C++—the definitive language for creating fun and performant game experiences—setting you on a proven path to becoming a sought-after game developer. Don't just dream about making games; build them.
Programming Non Graphical Games In C
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Author : Vic Broquard
language : en
Publisher:
Release Date : 2014-09-05
Programming Non Graphical Games In C written by Vic Broquard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-05 with categories.
Powerful and highly useful for learning game programming in c++, Programming Non-graphical Games in C++ covers basic algorithms for programming games, using sample games that do not need a fancy graphical user interface thereby keeping the focus on the game engine and mechanics. Programming Non-graphical Games in C++ presents you with how to write Adventure games, ladder style games involving timings, the use of binary trees, and a fully operational WWII combat game. You can easily teach yourself how to create your own game engines by studying this book. And these can be quite complex; just check out the sample WWII game in Chapter 12. Programming Non-graphical Games in C++ begins with the creation of a Screen class to handle direct cursor operation with full use of color allowing good looking DOS screens. Next, a complete random die rolling set of classes are presented. These sets of classes are then placed into production libraries and used in most all of the game samples. Construction of children's games is covered. Since data structures play an enormous role in game programming, growable arrays, double linked lists, stacks, and queues are reviewed, both using a void* and template versions. The use of the STL versions of the data structures is also presented. Armed with these basics, the creation of text based adventure games are presented. Next, live action arcade style games are covered, with the presentation of a fully operational ladder game. Next, card games are presented in full. The Tree data structures are covered as are variant records. These two are then put to use in the construction of a spells selection NPC action. Finally, a complete WWII war game is presented, covering nearly a hundred pages, using many derived classes. The game is fully operational including indirect fire, direct fire, and close assault attacks.
Game Programming In C
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Author : Sanjay Madhav
language : en
Publisher: Addison-Wesley Professional
Release Date : 2018-03-06
Game Programming In C written by Sanjay Madhav and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-06 with Computers categories.
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
C Game Development Cookbook
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Author : Druhin Mukherjee
language : en
Publisher: Packt Publishing
Release Date : 2016-05-31
C Game Development Cookbook written by Druhin Mukherjee and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-31 with Computers categories.
Over 100 recipes to get you creating modern, fast, and high-quality games with C++About This Book*Level up your game programming skills with insightful recipes on building games in C++*Analyze the less commonly discussed problems with C++ applications to develop the best games*Improve the performance of your games with the new multi-threading and networking features of C++11Who This Book Is ForThis book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.What You Will Learn*Explore the basics of game development to build great and effective features for your game*Develop your first text-based game using the various concepts of object-oriented programming*Use algorithms when developing games with various sorting and searching techniques*Exploit data structures in a game's development for data storage*Create your first 2D game using GDI library and sprite spreet.*Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and moreIn DetailC++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.
Game Programming In C
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Author : Erik Yuzwa
language : en
Publisher:
Release Date : 2006
Game Programming In C written by Erik Yuzwa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.
The Fundamentals Of C C Game Programming
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Author : Brian Beuken
language : en
Publisher: CRC Press
Release Date : 2025-12-05
The Fundamentals Of C C Game Programming written by Brian Beuken and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-12-05 with Computers categories.
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio’s ability to target and use fixed/restricted hardware, which are key skills in console development. This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step‐by‐step ways, to increase exposure and confidence in game coding concepts and technical advances. This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available. This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming. The companion material for this book is available at www.scratchpadgames.net.
Learning C By Creating Games With Ue4
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Author : William Sherif
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-02-24
Learning C By Creating Games With Ue4 written by William Sherif and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-24 with Computers categories.
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Programming Windows Games With Borland C
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Author : Nabajyoti Barkakati
language : en
Publisher: Prentice Hall
Release Date : 1993
Programming Windows Games With Borland C written by Nabajyoti Barkakati and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade