Programming Non Graphical Games In C
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Programming Non Graphical Games In C
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Author : Vic Broquard
language : en
Publisher:
Release Date : 2014-09-05
Programming Non Graphical Games In C written by Vic Broquard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-05 with categories.
Powerful and highly useful for learning game programming in c++, Programming Non-graphical Games in C++ covers basic algorithms for programming games, using sample games that do not need a fancy graphical user interface thereby keeping the focus on the game engine and mechanics. Programming Non-graphical Games in C++ presents you with how to write Adventure games, ladder style games involving timings, the use of binary trees, and a fully operational WWII combat game. You can easily teach yourself how to create your own game engines by studying this book. And these can be quite complex; just check out the sample WWII game in Chapter 12. Programming Non-graphical Games in C++ begins with the creation of a Screen class to handle direct cursor operation with full use of color allowing good looking DOS screens. Next, a complete random die rolling set of classes are presented. These sets of classes are then placed into production libraries and used in most all of the game samples. Construction of children's games is covered. Since data structures play an enormous role in game programming, growable arrays, double linked lists, stacks, and queues are reviewed, both using a void* and template versions. The use of the STL versions of the data structures is also presented. Armed with these basics, the creation of text based adventure games are presented. Next, live action arcade style games are covered, with the presentation of a fully operational ladder game. Next, card games are presented in full. The Tree data structures are covered as are variant records. These two are then put to use in the construction of a spells selection NPC action. Finally, a complete WWII war game is presented, covering nearly a hundred pages, using many derived classes. The game is fully operational including indirect fire, direct fire, and close assault attacks.
Programming Windows Games With Borland C
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Author : Nabajyoti Barkakati
language : en
Publisher: Prentice Hall
Release Date : 1993
Programming Windows Games With Borland C written by Nabajyoti Barkakati and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade
U S Government Research Development Reports
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Author :
language : en
Publisher:
Release Date : 1967
U S Government Research Development Reports written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1967 with Science categories.
The Multimedia And Cd Rom Directory
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Author :
language : en
Publisher:
Release Date : 1997
The Multimedia And Cd Rom Directory written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with CD-ROM industry categories.
Personal Computing
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Author :
language : en
Publisher:
Release Date : 1989
Personal Computing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Microcomputers categories.
The Software Encyclopedia 2001
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Author :
language : en
Publisher:
Release Date : 2001
The Software Encyclopedia 2001 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer industry categories.
Advanced 3 D Game Programming Using Directx 7 0
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Author : Adrian Perez
language : en
Publisher: Wordware Publishing
Release Date : 2000
Advanced 3 D Game Programming Using Directx 7 0 written by Adrian Perez and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.
Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 1995
Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Microcomputers categories.
Computer Language
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Author :
language : en
Publisher:
Release Date : 1992
Computer Language written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computer programming categories.
Information Technology
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Author : Kenneth C. Laudon
language : en
Publisher:
Release Date : 1997
Information Technology written by Kenneth C. Laudon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.