Creating Games In C
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Creating Games In C
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Author : David Conger
language : en
Publisher: New Riders
Release Date : 2006
Creating Games In C written by David Conger and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.
Programming Games With C
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Author : Maxim Brooks
language : en
Publisher: Oladosun Mopelola Opeyemi
Release Date : 2025-07-10
Programming Games With C written by Maxim Brooks and has been published by Oladosun Mopelola Opeyemi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-10 with Computers categories.
Build Your Dream Games: Master C++ the Industry Way! C++ remains the bedrock of professional game development, powering the most iconic titles and demanding core expertise at leading studios. It's the language sought constantly by top employers when hiring new talent. This practical, comprehensive guide offers a direct, hands-on journey into crafting compelling video games using C++, modeled on real-world industry practices. From your very first line of code, you'll gain the foundational knowledge and advanced skills to build dynamic, engaging games. You'll truly command C++ not just as a language, but as the powerful tool for designing robust game systems, optimizing performance, and bringing your creative visions to life. This book focuses on demystifying complex topics, ensuring you understand the why behind every technique. Through clear explanations, practical examples, and a step-by-step approach, you'll learn to: · Set up your C++ game development environment and understand core engine architectures. · Implement both 2D and 3D graphics, from basic sprites to modern rendering techniques like PBR. · Simulate realistic game physics and collision detection, utilizing algorithms like AABB and the Separating Axis Theorem. · Integrate and manage player input, audio, and intuitive user interfaces. · Design intelligent AI behaviors using Finite State Machines, Behavior Trees, and pathfinding algorithms like A*. · Optimize your C++ game for peak performance, understanding CPU vs. GPU bottlenecks, cache-friendly data structures, and multithreading. · Manage complex game states and scenes, and apply Entity-Component-System (ECS) architecture for flexible game design. · Leverage data-driven design for faster iteration and highly customizable content. · Understand key C++11, C++14, C++17, and C++20 features essential for modern game development. · Develop advanced topics like multiplayer networking, procedural content generation, and emerging technologies like VR/AR. · ...and much more. Whether you're an aspiring developer with some programming basics or a student looking to specialize, this resource will prepare you to solve real-world challenges in the game industry. You'll build a deep, practical understanding of C++—the definitive language for creating fun and performant game experiences—setting you on a proven path to becoming a sought-after game developer. Don't just dream about making games; build them.
Game Programming In C
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Author : Sanjay Madhav
language : en
Publisher:
Release Date : 2018
Game Programming In C written by Sanjay Madhav and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with C++ (Computer program language) categories.
Building Games With C
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Author : Kai Rees
language : en
Publisher: Independently Published
Release Date : 2025-11
Building Games With C written by Kai Rees and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-11 with Computers categories.
What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality. This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games. Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logic Implement high-performance rendering pipelines using Vulkan, DirectX, and OpenGL Design intelligent AI with behavior trees, utility systems, and navigation meshes Create dynamic worlds through procedural generation, physics, and scripting Profile, optimize, and test cross-platform games for PC, mobile, and consoles Each chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking. Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard. Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make.
Coding Games
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Author : Robert C. Matthews
language : en
Publisher:
Release Date : 2020-11-19
Coding Games written by Robert C. Matthews and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-19 with Computers categories.
Do you want to take the first step into the world of game programming? Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer? Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves. In this book you'll discover: - How to program a vast variety of different game genres. - The most important game design elements crucial to your success. - How to use the Gosu library to make games in Ruby. - The best way to ensure your RPG Maker game is better than the rest. - A crash-course in Unity to kick start your professional career This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy.
C Game Development Cookbook
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Author : Druhin Mukherjee
language : en
Publisher: Packt Publishing
Release Date : 2016-05-31
C Game Development Cookbook written by Druhin Mukherjee and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-31 with Computers categories.
Over 100 recipes to get you creating modern, fast, and high-quality games with C++About This Book*Level up your game programming skills with insightful recipes on building games in C++*Analyze the less commonly discussed problems with C++ applications to develop the best games*Improve the performance of your games with the new multi-threading and networking features of C++11Who This Book Is ForThis book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.What You Will Learn*Explore the basics of game development to build great and effective features for your game*Develop your first text-based game using the various concepts of object-oriented programming*Use algorithms when developing games with various sorting and searching techniques*Exploit data structures in a game's development for data storage*Create your first 2D game using GDI library and sprite spreet.*Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and moreIn DetailC++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.
Creating And Using Learning Games
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Author : Craig Pearson
language : en
Publisher: Fearon Teacher Aids
Release Date : 1975
Creating And Using Learning Games written by Craig Pearson and has been published by Fearon Teacher Aids this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with Education categories.
A handbook that shows games and simulations as exciting, effective teaching tools.
Game Developer
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Author :
language : en
Publisher:
Release Date : 1995
Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer games categories.
Mastering C For Game Development
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Author : THOMPSON. CARTER
language : en
Publisher: Independently Published
Release Date : 2025-01-23
Mastering C For Game Development written by THOMPSON. CARTER and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-23 with Computers categories.
Mastering C++ for Game Development: Create High-Performance Games with C++ Take your game development skills to the next level with Mastering C++ for Game Development, the definitive guide to creating high-performance, immersive games using one of the most powerful programming languages. Designed for aspiring game developers and experienced programmers, this book provides a comprehensive, step-by-step approach to mastering C++ for the gaming industry. From building game engines to optimizing performance, Mastering C++ for Game Development equips you with the knowledge and techniques needed to create stunning, professional-quality games. What You'll Learn: C++ Fundamentals for Game Development: Understand the basics of C++ programming, including syntax, variables, data types, and control structures, with a focus on game development. Object-Oriented Programming (OOP): Learn advanced OOP concepts like inheritance, polymorphism, and encapsulation to build reusable and maintainable game code. Game Physics: Implement realistic physics systems, including collision detection, gravity, and kinematics. Graphics Programming: Use libraries like OpenGL and DirectX to render 2D and 3D graphics for immersive gaming experiences. Memory Management: Master pointers, memory allocation, and optimization techniques to ensure high performance in resource-intensive games. Game AI Development: Create intelligent behaviors for NPCs using pathfinding algorithms, decision trees, and state machines. Multithreading and Concurrency: Leverage multithreading to optimize performance and handle complex game logic efficiently. Game Engines and Frameworks: Integrate and work with popular engines like Unreal Engine and custom-built game engines using C++. Sound and Audio Programming: Add immersive sound effects and music to your games with audio libraries like FMOD and OpenAL. Networking for Multiplayer Games: Build multiplayer functionality with real-time networking protocols and client-server architecture. Debugging and Profiling: Identify and fix performance bottlenecks, memory leaks, and other issues to ensure a seamless gaming experience. Game Optimization: Optimize your game code for performance, scalability, and smooth gameplay across different platforms. Cross-Platform Game Development: Learn techniques to build games that run on multiple platforms, including PC, consoles, and mobile devices. Real-World Game Projects: Apply your skills by creating projects like platformers, first-person shooters, and role-playing games. Who Is This Book For? This book is perfect for programmers, game developers, and anyone looking to learn C++ and apply it to game development. Why Choose This Book? With practical examples, hands-on projects, and expert insights, Mastering C++ for Game Development bridges the gap between theory and application, empowering you to create high-performance, professional-quality games. Start your game development journey today with Mastering C++ for Game Development: Create High-Performance Games with C++-your ultimate guide to mastering game programming with C++.
Creating Turbo C Games
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Author : Clayton Walnum
language : en
Publisher: Prentice Hall
Release Date : 1994
Creating Turbo C Games written by Clayton Walnum and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
Aimed at the intermediate C++ programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc., this book/disk package presents a set of fully-developed DOS-based games and utilities that were created with Turbo C++. Includes tips, techniques, and gaming strategies for developing powerful Turbo C++ games.