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Programming Windows Games With Borland C


Programming Windows Games With Borland C
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Programming Windows Games With Borland C


Programming Windows Games With Borland C
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Author : Nabajyoti Barkakati
language : en
Publisher: Prentice Hall
Release Date : 1993

Programming Windows Games With Borland C written by Nabajyoti Barkakati and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade



Mastering Database Programming With Visual Basic 6


Mastering Database Programming With Visual Basic 6
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Author : Evangelos Petroutsos
language : en
Publisher: Sybex
Release Date : 2000-01-18

Mastering Database Programming With Visual Basic 6 written by Evangelos Petroutsos and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01-18 with Computers categories.


Evangelos Petroutsos is a computer engineer who gained much of his experience at the California Institue of Technology and MCI.



Black Art Of Windows Game Programming


Black Art Of Windows Game Programming
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Author : Eric R. Lyons
language : en
Publisher:
Release Date : 1995

Black Art Of Windows Game Programming written by Eric R. Lyons and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR



Absolute Beginner S Guide To Programming


Absolute Beginner S Guide To Programming
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Author : Greg M. Perry
language : en
Publisher: Prentice Hall
Release Date : 1993

Absolute Beginner S Guide To Programming written by Greg M. Perry and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them.



Object Oriented Programming In Microsoft C


Object Oriented Programming In Microsoft C
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Author : Robert Lafore
language : en
Publisher:
Release Date : 1992

Object Oriented Programming In Microsoft C written by Robert Lafore and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.


If you wish to learn the new techniques of object-oriented programming using the powerful Microsoft C++ compiler and environment, then this book is for you. Bestselling author Robert Lafore takes you from no understanding of C or C++, to complete competency in C++ and object-oriented techniques.



Beginning Game Programming


Beginning Game Programming
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Author : Michael Morrison
language : en
Publisher: Sams Publishing
Release Date : 2005

Beginning Game Programming written by Michael Morrison and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Presenting the art of game programming in easy-to-understand terms, this book enables readers to build fully functional games, as well as a game engine to use for future projects.



Programming Sound For Dos And Windows


Programming Sound For Dos And Windows
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Author : Nathan Gurewich
language : en
Publisher: Prentice Hall
Release Date : 1993

Programming Sound For Dos And Windows written by Nathan Gurewich and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


The object of this book is to teach the reader how to write DOS and Windows applications that incorporate playing the real voice and real music through the PC speaker simultaneously with moving text and moving graphic objects on the screen.



The Cumulative Book Index


The Cumulative Book Index
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Author :
language : en
Publisher:
Release Date : 1996

The Cumulative Book Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with American literature categories.


A world list of books in the English language.



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



Real Time Strategy Game Programming Using Directx 6 0


Real Time Strategy Game Programming Using Directx 6 0
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Author : Mickey Kawick
language : en
Publisher: Wordware Publishing
Release Date : 1999

Real Time Strategy Game Programming Using Directx 6 0 written by Mickey Kawick and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.