Opengl Insights
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Opengl Insights
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Author : Patrick Cozzi
language : en
Publisher: CRC Press
Release Date : 2012-07-23
Opengl Insights written by Patrick Cozzi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-23 with Computers categories.
Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Webgl Insights
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Author : Patrick Cozzi
language : en
Publisher: CRC Press
Release Date : 2015-08-06
Webgl Insights written by Patrick Cozzi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-06 with Computers categories.
Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL
Gpu Pro 4
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2013-04-26
Gpu Pro 4 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Computers categories.
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.
Gpu Pro 360 Guide To Geometry Manipulation
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2018-04-17
Gpu Pro 360 Guide To Geometry Manipulation written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Computers categories.
Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Gpu Pro 5
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2014-05-20
Gpu Pro 5 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-20 with Computers categories.
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render
Gpu Pro 360 Guide To Mobile Devices
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2018-09-03
Gpu Pro 360 Guide To Mobile Devices written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Computers categories.
Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Mobile Devices is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Game Engine Gems 3
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Author : Eric Lengyel
language : en
Publisher: CRC Press
Release Date : 2016-02-24
Game Engine Gems 3 written by Eric Lengyel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-24 with Computers categories.
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade
Game Developer
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Author :
language : en
Publisher:
Release Date : 1997
Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer games categories.
The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2009
The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Bibliography, National categories.
Eighth Heterogeneous Computing Workshop Hcw 99
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Author : IEEE Computer Society. Technical Committee on Parallel Processing
language : en
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Release Date : 1999
Eighth Heterogeneous Computing Workshop Hcw 99 written by IEEE Computer Society. Technical Committee on Parallel Processing and has been published by Institute of Electrical & Electronics Engineers(IEEE) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Seventeen papers from an April 1999 workshop fall under the following headings: comparisons of mapping heuristics, design tools, modeling and analysis, task assignment and scheduling, and invited case studies. Example paper topics are a comparison study of static mapping heuristics for a class of meta-tasks, an on-line performance visualization technology, the simulation of task graph systems, the robustness of metaprogram schedules, metacomputing with MILAN, and an overview of the management system for heterogeneous networks (MSHN). No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.