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Game Developer


Game Developer
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Game Developer


Game Developer
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Author :
language : en
Publisher:
Release Date : 1997

Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer games categories.




Game Developer S Marketplace


Game Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher:
Release Date : 1998

Game Developer S Marketplace written by Ben Sawyer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.


Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR



Fundamentals Of Game Development


Fundamentals Of Game Development
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24

Fundamentals Of Game Development written by Heather Chandler and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.


What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.



Computer Game Developer


Computer Game Developer
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Author : Mary Firestone
language : en
Publisher: Infobase Publishing
Release Date : 2006

Computer Game Developer written by Mary Firestone and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.




The Game Developer S Dictionary


The Game Developer S Dictionary
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Author : Dan Carreker
language : en
Publisher: Nelson Education
Release Date : 2012

The Game Developer S Dictionary written by Dan Carreker and has been published by Nelson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer games categories.


Annotation The video game industry has evolved. What was at first hobbyists working in their spare time in school labs or converted garages has grown into veteran specialists working in high-rise offices and multimillion-dollar studios. Some of these professionals came from those early days of video game development, but many emerged from other disciplines, including traditional game design, art, software programming, film animation, screenwriting, engineering, music production, and many more. Each of them brought along their own language--a collection of terms and definitions relevant to their field--which filtered in and out of the industry as they did. Games continued to change and so did the way we talked about them. Confusion inevitably arose as each discipline had, up until then, been largely independent and therefore had its own unique vocabulary. For example, what was known as "value" by an artist would have been called "brightness" by a programmer (to whom value meant something else entirely). "Theme" had a different meaning to a game designer than it did to a writer. A common language had not, and still has not, developed; yet in order for the members of any multidisciplinary venture to communicate efficiently, it must. THE GAME DEVELOPER'S DICTIONARY is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. Terms are categorized alphabetically and by discipline so that entries can be accessed quickly and easily. The book emphasizes creating an understanding between the game development disciplines - great care has been exercised to define terms in ways that someone outside the related area of expertise can easily grasp. A survey of game industry job titles and their descriptions is also included.



Windows 95 Game Developer S Guide Using The Game Sdk


Windows 95 Game Developer S Guide Using The Game Sdk
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Author : Michael Morrison
language : en
Publisher:
Release Date : 1996

Windows 95 Game Developer S Guide Using The Game Sdk written by Michael Morrison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.



Postmortems From Game Developer


Postmortems From Game Developer
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Author : Austin Grossman
language : en
Publisher: Taylor & Francis
Release Date : 2003

Postmortems From Game Developer written by Austin Grossman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs.



Game Project Completed


Game Project Completed
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Author : Thomas Schwarzl
language : en
Publisher: CreateSpace
Release Date : 2014-04-24

Game Project Completed written by Thomas Schwarzl and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-24 with Computers categories.


How do you become a successful indie game developer? Excellent programming skills, smart game design and fancy graphics don't make you a successful game developer. It's the ability to complete a game project which brings you success, confidence and joy. Dominating the inner game of game making is what separates the pros from the wannabes. It's about staying focused, motivated and efficient as well as about thinking as a salesperson, not just as a designer, a programmer or an artist. This book shows you plenty of tricks how to prevent human nature from ruining your game project. Simple issues like embarrassment, procrastination or perfectionism can become death traps for your success. So you should be aware of these perils to avoid them or to cope with them. Most game development books address design, coding, graphics or similar topics. They teach how to make games. This book does not show you how to make them. It shows you how to finish them.



Game Development Essentials


Game Development Essentials
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Author : Rick Hall
language : en
Publisher:
Release Date : 2008

Game Development Essentials written by Rick Hall and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Adventure video games categories.




The Indie Game Developer Handbook


The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11

The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.


The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development