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Indie Game Development Revolution


Indie Game Development Revolution
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Indie Game Development Revolution


Indie Game Development Revolution
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-03-02

Indie Game Development Revolution written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-02 with Technology & Engineering categories.


Welcome to the thrilling world of independent game creation—where innovation, creativity, and potential reign supreme. Discover the secrets of success in the Indie Game Development Revolution, your ultimate guide to navigating this dynamic industry. Whether you're dreaming of crafting your first game or refining your existing skills, this comprehensive eBook provides a roadmap for transforming bold ideas into playable realities. Dive deep into the rapidly growing indie game landscape, starting with an exploration of the industry's rise and the intricacies of the development process. Unearth your niche by understanding game genres and market opportunities, ensuring your game makes its mark in today's competitive arena. Start by conceptualizing your game, where you'll learn how to develop unique, compelling storylines and innovative gameplay mechanics that captivate players. Move on to character and environment design, mastering the creation of memorable game worlds and detailed characters, complete with intriguing backstories and mesmerizing animations. Next, embrace the technical side of game development with sections dedicated to programming basics, game engine selection, and user interface design. Learn to integrate art and code seamlessly, leading to an engaging and immersive player experience. Bring your game vision to life by building a prototype and iterating based on player feedback. Gain insights into effective marketing and launch strategies, keeping player engagement high from pre-launch to post-launch support. Understand the business and legal aspects of game development, such as intellectual property rights and setting up your own studio, while learning about funding models like crowdfunding and investor partnerships. Stay ahead in the evolving world of indie games by exploring emerging trends and technologies with this indispensable guide. Embark on your journey with confidence and passion, equipped with the knowledge and tools tailored for indie game developer success. The revolution awaits—are you ready to lead it?



Professional Windows Phone 7 Game Development


Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23

Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.


Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]



Game Developer


Game Developer
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Author :
language : en
Publisher:
Release Date : 2008

Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer games categories.




Ultimate Game Design Building Game Worlds


Ultimate Game Design Building Game Worlds
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Author : Tom Meigs
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-06-09

Ultimate Game Design Building Game Worlds written by Tom Meigs and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.


Discusses the foundations of game design and each stage of the development process, and provides interviews with industry experts, case studies, and advice on getting into the gaming industry.



Game Creation And Careers


Game Creation And Careers
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Author : Marc Saltzman
language : en
Publisher: New Riders Publishing
Release Date : 2004

Game Creation And Careers written by Marc Saltzman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout "Masters of the Game," Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.



American Book Publishing Record


American Book Publishing Record
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Author :
language : en
Publisher:
Release Date : 2007

American Book Publishing Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with American literature categories.




Game Design


Game Design
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Author : Marc Saltzman
language : en
Publisher: Bradygames
Release Date : 2000

Game Design written by Marc Saltzman and has been published by Bradygames this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.



Videogames And Art


Videogames And Art
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Author : Andy Clarke
language : en
Publisher: Intellect Books
Release Date : 2007

Videogames And Art written by Andy Clarke and has been published by Intellect Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.


Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.