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Videogames And Art


Videogames And Art
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Video Games As Art


Video Games As Art
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Author : Frank G. Bosman
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-11-07

Video Games As Art written by Frank G. Bosman and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-07 with History categories.


Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.



Videogames And Art


Videogames And Art
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Author : Andy Clarke
language : en
Publisher: Intellect (UK)
Release Date : 2013

Videogames And Art written by Andy Clarke and has been published by Intellect (UK) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Art categories.


The contributions in this volume position videogame art as an interdisciplinary mix of digital technologies and more traditional art forms.



The Art Of Videogames


The Art Of Videogames
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Author : Grant Tavinor
language : en
Publisher: John Wiley & Sons
Release Date : 2009-11-19

The Art Of Videogames written by Grant Tavinor and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-19 with Computers categories.


The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art



Storytelling In Video Games


Storytelling In Video Games
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Author : Amy M. Green
language : en
Publisher: McFarland
Release Date : 2017-12-21

Storytelling In Video Games written by Amy M. Green and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-21 with Games & Activities categories.


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.



Works Of Game


Works Of Game
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Author : John Sharp
language : en
Publisher: MIT Press
Release Date : 2015-03-06

Works Of Game written by John Sharp and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-06 with Games & Activities categories.


An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.



Game Art


Game Art
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Author : Matt Sainsbury
language : en
Publisher: No Starch Press
Release Date : 2015-09-01

Game Art written by Matt Sainsbury and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Games & Activities categories.


Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.



Videogames And Art


Videogames And Art
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Author : Andy Clarke
language : en
Publisher: Intellect Books
Release Date : 2007

Videogames And Art written by Andy Clarke and has been published by Intellect Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.


Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.



Drawing Basics And Video Game Art


Drawing Basics And Video Game Art
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Author : Chris Solarski
language : en
Publisher: Watson-Guptill
Release Date : 2012-09-18

Drawing Basics And Video Game Art written by Chris Solarski and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-18 with Art categories.


"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook



The Aesthetics Of Videogames


The Aesthetics Of Videogames
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Author : Jon Robson
language : en
Publisher: Routledge
Release Date : 2018-03-19

The Aesthetics Of Videogames written by Jon Robson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-19 with Philosophy categories.


This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.



Interactive Stories And Video Game Art


Interactive Stories And Video Game Art
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Author : Chris Solarski
language : en
Publisher: CRC Press
Release Date : 2017-01-20

Interactive Stories And Video Game Art written by Chris Solarski and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-20 with Computers categories.


The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories