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Hands On Game Development Without Coding


Hands On Game Development Without Coding
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Hands On Game Development Without Coding


Hands On Game Development Without Coding
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Author : Lucas Bertolini
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-11-30

Hands On Game Development Without Coding written by Lucas Bertolini and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with Computers categories.


Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key FeaturesBuild your first ever video game using Unity 2D/3D Game kitLearn how to create game levels, adding props, giving behaviours to objects and working on gameplayStep by step instructions on creating your own AI enemy and interacting with itBook Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive! What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.



Programming Games For Beginners


Programming Games For Beginners
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Author : D. F. Howard
language : en
Publisher: Prentice Hall
Release Date : 1993

Programming Games For Beginners written by D. F. Howard and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both games featured in the book



Beginning Ios Game Development


Beginning Ios Game Development
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Author : Patrick Alessi
language : en
Publisher: John Wiley & Sons
Release Date : 2011-12-20

Beginning Ios Game Development written by Patrick Alessi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-20 with Computers categories.


Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.



Java 2 Game Programming


Java 2 Game Programming
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Author : Thomas Petchel
language : en
Publisher: Course Technology
Release Date : 2001

Java 2 Game Programming written by Thomas Petchel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.



Windows 95 Game Developer S Guide Using The Game Sdk


Windows 95 Game Developer S Guide Using The Game Sdk
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Author : Michael Morrison
language : en
Publisher:
Release Date : 1996

Windows 95 Game Developer S Guide Using The Game Sdk written by Michael Morrison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.



Awesome Game Creation


Awesome Game Creation
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Author : Luke Ahearn
language : en
Publisher:
Release Date : 2002

Awesome Game Creation written by Luke Ahearn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Awesome Game Creation: No Programming Required, Second Edition teaches aspiring game developers how to create their own computer games without programming skills, and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-and-drop" game engines, readers learn to make and modify their own interactive 2D and 3D computer games, create models, and modify existing games. The book uses development tools like The Games Factory, The PIE 3D Game Creation System, gmax, 3D GameMaker, Milkshape 3D, GameMaker, and other cutting-edge software. Limited-use versions or demos of these development tools are located on the accompanying CD-ROM, or may be easily downloaded from Web sites. This is a great way to learn the fundamentals of game design and game creation: no programming skills required!



Teach Yourself Game Programming In 21 Days


Teach Yourself Game Programming In 21 Days
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Author : André LaMothe
language : en
Publisher: Prentice Hall
Release Date : 1994

Teach Yourself Game Programming In 21 Days written by André LaMothe and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.



Game Programming All In One


Game Programming All In One
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Author : Bruno Miguel Teixeira de Sousa
language : en
Publisher: Course Technology
Release Date : 2002

Game Programming All In One written by Bruno Miguel Teixeira de Sousa and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.



Beginning Java 5 Game Programming


Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.



Level Up


Level Up
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Author : Marinka Copier
language : en
Publisher:
Release Date : 2003

Level Up written by Marinka Copier and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer games categories.