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Beginning Java 5 Game Programming


Beginning Java 5 Game Programming
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Beginning Java Se 6 Game Programming


Beginning Java Se 6 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning Ptr
Release Date : 2011

Beginning Java Se 6 Game Programming written by Jonathan S. Harbour and has been published by Cengage Learning Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.



Beginning Java 5 Game Programming


Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.



Java Game Programming


Java Game Programming
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Author : Neos Thanh
language : en
Publisher:
Release Date : 2017-09-24

Java Game Programming written by Neos Thanh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-24 with categories.


This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy! ----------------------------------------------------------------------- A little in this book: LESSON 1: Introduction - The World Of Bouncing Balls 1. Getting Started with One Bouncing Ball 2. Bouncing Ball in Object-Oriented Design 3. Collision Detection and Response 4. Timing Control 5. Control Panel 6. Many Balls of Different Sizes LESSON 2: Java Game Programming. 2D Graphics, Java2D and Images 1. Revisit java.awt.Graphics for Custom Drawing 1.1 Template for Custom Drawing 2. Java 2D API & Graphics2D 2.1 java.awt.Graphics2D 2.2 Affine Transform (java.awt.geom.AffineTransform) 2.3 Geometric Primitives and Shapes 2.4 Point2D (Advanced) 2.5 Interface java.awt.Shape 2.6 Stroke, Paint and Composite Attributes 3. Working with Bitmap Images 3.1 Loading Images 3.2 drawImage() 3.3 Image Affine Transforms 3.4 Image Filtering Operations 3.5 Animating Image Frames 4. High Performance Graphics 4.1 Full-Screen Display Mode (JDK 1.4) 4.2 Rendering to the Display & Double Buffering 4.3 Splash Screen LESSON 3: Playing Sound 1. Sampled Audio 1.1 javax.sound.Clip 1.2 Playing Sound Effects for Java Games 1.3 (Optional) javax.sound.SourceDataLine 2. MIDI Synthesized Sound 3. MP3 & Java Media Framework (JMF) LESSON 4: Game Engine & FrameWork 1. Custom Drawing 2. Init and Shutdown 3. Starting the Game Play 4. Controlling the Refresh 5. Game Thread 6. Game States 7. The Complete Java Game Framework8. Case Study 1: The Snake Game (Part I) - Game Actor Design - Enum Snake.Direction - Collision Detection & Response 9. Snake Game - Part II 9.1 Control Panel 9.2 Menubar 9.3 Playing Sound Effect 10. Two Snakes



Beginning Java Game Development With Libgdx


Beginning Java Game Development With Libgdx
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Author : LEE STEMKOSKI
language : en
Publisher: Apress
Release Date : 2015-12-29

Beginning Java Game Development With Libgdx written by LEE STEMKOSKI and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-29 with Computers categories.


Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.



Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



Game Character Animation All In One


Game Character Animation All In One
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Author : Les Pardew
language : en
Publisher: Course Technology
Release Date : 2007

Game Character Animation All In One written by Les Pardew and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.


Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.



Creating Music And Sound For Games


Creating Music And Sound For Games
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Author : G. W. Childs
language : en
Publisher: Course Technology
Release Date : 2007

Creating Music And Sound For Games written by G. W. Childs and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.



Java Game Programming


Java Game Programming
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Author : Neos THANH
language : en
Publisher:
Release Date : 2017-10-17

Java Game Programming written by Neos THANH and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-17 with categories.


This book brings for you all of knowledge you need to start game programming from beginning by JAVA language.Just by 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios- resources(image, sound, animation...).- handle thread and data synchornationThere are many examples & case studys for practice of programming. Let's enjoy!-----------------------------------------------------------------------A little in this bookLESSON 1: Introduction - The World Of Bouncing Balls1. Getting Started with One Bouncing Ball2. Bouncing Ball in Object-Oriented Design3. Collision Detection and Response4. Timing Control5. Control Panel6. Many Balls of Different SizesLESSON 2: Java Game Programming. 2D Graphics, Java2D and Images1. Revisit java.awt.Graphics for Custom Drawing1.1 Template for Custom Drawing2. Java 2D API & Graphics2D2.1 java.awt.Graphics2D2.2 Affine Transform (java.awt.geom.AffineTransform)2.3 Geometric Primitives and Shapes2.4 Point2D (Advanced)2.5 Interface java.awt.Shape2.6 Stroke, Paint and Composite Attributes3. Working with Bitmap Images3.1 Loading Images3.2 drawImage()3.3 Image Affine Transforms3.4 Image Filtering Operations3.5 Animating Image Frames4. High Performance Graphics4.1 Full-Screen Display Mode (JDK 1.4)4.2 Rendering to the Display & Double Buffering4.3 Splash ScreenLESSON 3: Playing Sound1. Sampled Audio1.1 javax.sound.Clip1.2 Playing Sound Effects for Java Games1.3 (Optional) javax.sound.SourceDataLine2. MIDI Synthesized Sound3. MP3 & Java Media Framework (JMF)LESSON 4: Game Engine & FrameWork1. Custom Drawing2. Init and Shutdown3. Starting the Game Play4. Controlling the Refresh5. Game Thread6. Game States7. The Complete Java Game Framework8. Case Study 1: The Snake Game (Part I) - Game Actor Design- Enum Snake.Direction- Collision Detection & Response9. Snake Game - Part II9.1 Control Panel9.2 Menubar9.3 Playing Sound Effect10. Two Snakes



Java 2 Game Programming


Java 2 Game Programming
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Author : Thomas Petchel
language : en
Publisher: Course Technology
Release Date : 2001

Java 2 Game Programming written by Thomas Petchel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.