Game Programming Gems 6
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Game Programming Gems 6
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Author : Michael Dickheiser
language : en
Publisher:
Release Date : 2006
Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
One CD-ROM disc in pocket.
Best Of Game Programming Gems
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Author : Mark DeLoura
language : en
Publisher:
Release Date : 2014
Best Of Game Programming Gems written by Mark DeLoura and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.
Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game programming wisdom with you and to save you time and effort with a plethora of reliable methods to add to your developer's tool box. The articles are organized into six sections covering the topics of general information, math and physics, artificial intelligence, graphics, networking, and audio. Whether you are new to game development or a practiced veteran, you're sure to find inspiration and insight to make more entertaining and satisfying games in "Best of Game Programming Gems."
Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006
Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Ai Game Programming Wisdom 3
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2006
Ai Game Programming Wisdom 3 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Game Programming Gems 7
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Author : Scott Jacobs
language : en
Publisher: Charles River Media
Release Date : 2008-01-01
Game Programming Gems 7 written by Scott Jacobs and has been published by Charles River Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Games categories.
The latest volume in the Game Programming Gems series, a valuable reference for game developers presents articles that cover a variety of topics, techniques, issues, and skills in the field of game programming, including general programming, artificial intelligence, mathematics and physics, graphics, networking and multiplayer, audio, and scripting and data-driven systems, along with a CD containing relevant code and demos. Original. (Intermediate)
Game Character Design Complete
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Author : David Franson
language : en
Publisher: Course Technology
Release Date : 2006
Game Character Design Complete written by David Franson and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Comics & Graphic Novels categories.
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Game Character Animation All In One
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Author : Les Pardew
language : en
Publisher: Course Technology
Release Date : 2007
Game Character Animation All In One written by Les Pardew and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.
Start Your Engines
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Author : Jim Parker
language : en
Publisher:
Release Date : 2005
Start Your Engines written by Jim Parker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.
Coding Places
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Author : Yuri Vladimirovich Takhteyev
language : en
Publisher:
Release Date : 2009
Coding Places written by Yuri Vladimirovich Takhteyev and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with categories.
Game Programming Gems 6
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Author : Michael Dickheiser
language : ja
Publisher:
Release Date : 2007-07
Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07 with categories.