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Ai Game Programming Wisdom 3


Ai Game Programming Wisdom 3
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Ai Game Programming Wisdom 3


Ai Game Programming Wisdom 3
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2006

Ai Game Programming Wisdom 3 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.



Algorithmic And Architectural Gaming Design Implementation And Development


Algorithmic And Architectural Gaming Design Implementation And Development
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Author : Kumar, Ashok
language : en
Publisher: IGI Global
Release Date : 2012-05-31

Algorithmic And Architectural Gaming Design Implementation And Development written by Kumar, Ashok and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-31 with Computers categories.


Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.



Game Ai Pro 360 Guide To Architecture


Game Ai Pro 360 Guide To Architecture
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-10

Game Ai Pro 360 Guide To Architecture written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.


Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online



Game Ai Pro 360 Guide To Tactics And Strategy


Game Ai Pro 360 Guide To Tactics And Strategy
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-06

Game Ai Pro 360 Guide To Tactics And Strategy written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-06 with Computers categories.


Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online



Game Ai Pro


Game Ai Pro
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Author : Steven Rabin
language : en
Publisher: CRC Press
Release Date : 2013-09-11

Game Ai Pro written by Steven Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Computers categories.


Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



Subconscious Learning Via Games And Social Media


Subconscious Learning Via Games And Social Media
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Author : Olga Sourina
language : en
Publisher: Springer
Release Date : 2015-04-20

Subconscious Learning Via Games And Social Media written by Olga Sourina and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-20 with Technology & Engineering categories.


This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.



Ai Game Programming Wisdom 4


Ai Game Programming Wisdom 4
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Author : Steve Rabin
language : en
Publisher: Course Technology PTR
Release Date : 2008

Ai Game Programming Wisdom 4 written by Steve Rabin and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



Ai Game Programming Wisdom


Ai Game Programming Wisdom
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2002

Ai Game Programming Wisdom written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with categories.