Game Development With Gamemaker Studio 2
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Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02
Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Game Development With Gamemaker
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Author : Sebastiano M. Cossu
language : en
Publisher: Springer Nature
Release Date : 2024-10-15
Game Development With Gamemaker written by Sebastiano M. Cossu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-15 with Computers categories.
Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry’s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Review the visual programming tool of GameMaker Who This Book is For Game enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.
Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Benjamin G Tyers
language : en
Publisher: Independently Published
Release Date : 2019-12-15
Introduction To Game Design Programming In Gamemaker Studio 2 written by Benjamin G Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-15 with categories.
y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts
Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Ben Tyers
language : en
Publisher:
Release Date : 2019-02-11
Introduction To Game Design Programming In Gamemaker Studio 2 written by Ben Tyers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-11 with Education categories.
This mammoth 350 page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. It covers the following: Starting With An Idea This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Game Design Considerations Possible design issues, and how to tweak your ideas. Software & Financing Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets Where to get assets, depending on your game budget. Refining Resources Setting up and editing resources so they are ready for your game. Beta Testing & Debugging Testing the game, fixing bugs, and implementing feedback. Programming Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement Polishing off the game and making it ready for publication. Final Testing Final checks before publishing. Publishing & Game Promotion How to promote your game and get it played. Summary Best of luck with your own projects! +An appendix that introduces you to commonly used GML. A great investment for any budding game developer. Also suitable for use in class.
Practical Gamemaker Projects
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2018-07-09
Practical Gamemaker Projects written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-09 with Computers categories.
Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.
Developing Turn Based Multiplayer Games
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Author : Yadu Rajiv
language : en
Publisher: Apress
Release Date : 2018-11-28
Developing Turn Based Multiplayer Games written by Yadu Rajiv and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-28 with Computers categories.
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Make Games Without Coding In Gamemaker Studio 2
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Author : Benjamin G Tyers
language : en
Publisher:
Release Date : 2019-07-29
Make Games Without Coding In Gamemaker Studio 2 written by Benjamin G Tyers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-29 with categories.
Suitable For Home & Educational Use Includes All Resources & Project Files A step-by-step guide to making four games using GameMaker Studio's 2 Drag and Drop game system in PDF format. Aswell as teaching how to make four classic games, it will also introduce readers to using the GameMaker Studio's 2 IDE, how to import assets, along with useful tips along the way. Each step includes a screenshot (in colour for ebook version) and text to explain what needs to be done (and why) as you combine actions to make a game. This book is ideal for young learners taking their first steps in game design and programming, but also suitable for those who need or want a crash course in Drag and Drop. Book length is approx 260 pages. If you buy the paperback, you get this ebook for free. Snake A take on the classic snake game. A great introduction to using the IDE and adding actions. Demonstrates the basics such as making things happen on a keypress, using sprites, basic audio and GUI. Darts A fun game where you have to score 501 in as few darts as possible. Quiz A fully working multiple choice question game. Platformer A zombie themed platform game with lots of cool features. 10 Additional Game ProjectsIn conclusion, there are 10 game projects for students to make, ranging in difficulty from easiest to hard. Sprite and sound resources are provided. You or your students can choose which games to tackle and make. This section of the book is very useful if you are teaching a mixed ability class, as stronger students can work on this section whilst you mentor other students. If you buy the paperback, you get the PDF ebook for free. Educational UseThis book is well suited for educational use. The ebook is in PDF format and also includes a folder of all 200+ images from the book in PNG format, great for presentations. If you have any questions drop me an email to [email protected]
Gamemaker Studio 2 Introduction To Game Design And Programming
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2020-04-16
Gamemaker Studio 2 Introduction To Game Design And Programming written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-16 with categories.
Free Resources Available For Download. Please Email [email protected] After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email [email protected] After Purchase
Programming In Gamemaker Studio 2
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Author : Nathan Auckett
language : en
Publisher:
Release Date : 2017
Programming In Gamemaker Studio 2 written by Nathan Auckett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.
"GameMaker Studio 2 is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile and novice-friendly game creation tools for professional and beginner game developers alike. It is used for the creation of cross-platform and multi-genre video genre video games using a scripting language known as GameMaker Language (GML). This video course will teach you how to program using GameMaker Studio 2's native language, GML. This course is split into seven sections, each dealing with multiple aspects of GML. The first section deals with the different types of variables available, then you'll get to know about functions and statements in the second section. The third and fourth sections tell you more about loops and scripts. The other sections deal with creating base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker. You will not only learn how to program using GML, but will also become more familiar with how aspects of the game creation software come together to form the final product, providing an in-depth understanding of the software and its use."--Resource description page.
So You Want To Be A Game Developer
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Author : Aaron Craig
language : en
Publisher:
Release Date : 2021-05
So You Want To Be A Game Developer written by Aaron Craig and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05 with categories.
Get ready to become a game developer! We'll be starting from the absolute basics, no prior experience with math, programming, or design is necessary. Along this journey, you'll learn real game development skills, how to use GameMaker Studio, hear from a wide variety of other game developers and artists, all while learning the skills you need to create the game of your dreams.