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Practical Gamemaker Projects


Practical Gamemaker Projects
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Practical Gamemaker Projects


Practical Gamemaker Projects
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Author : Ben Tyers
language : en
Publisher:
Release Date : 2018

Practical Gamemaker Projects written by Ben Tyers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.


Make 10 simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. You will : Build 10 game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the 10 game apps Design and code for each of the 10 game examples Try some add-ons for each of the 10 games.



Practical Gamemaker Studio


Practical Gamemaker Studio
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2016-12-19

Practical Gamemaker Studio written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-19 with Computers categories.


Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.



Learning


Learning
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Author :
language : en
Publisher:
Release Date : 1976

Learning written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1976 with Education categories.




Nintendo Power


Nintendo Power
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Author :
language : en
Publisher:
Release Date : 2007

Nintendo Power written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Nintendo video games categories.




Game Programming 5 0


Game Programming 5 0
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Author : Pearson Software
language : en
Publisher: Pearson Software
Release Date : 2002-05

Game Programming 5 0 written by Pearson Software and has been published by Pearson Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05 with Computers categories.


Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft "RM" Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft "RM" Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft "RM" DirectX "RM" 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project.



The Software Encyclopedia


The Software Encyclopedia
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Author :
language : en
Publisher:
Release Date : 1988

The Software Encyclopedia written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Computer industry categories.




Design


Design
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Author : Patricia Bueno
language : en
Publisher: ABC-CLIO
Release Date : 1984

Design written by Patricia Bueno and has been published by ABC-CLIO this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Art categories.




Adweek


Adweek
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Author :
language : en
Publisher:
Release Date : 1997

Adweek written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Advertising categories.


Vols. for 1981- include four special directory issues.



Yearbook


Yearbook
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Author :
language : en
Publisher:
Release Date : 1981

Yearbook written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Mathematical statistics categories.




Gamemaker Fundamentals


Gamemaker Fundamentals
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2022-11-19

Gamemaker Fundamentals written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-19 with Computers categories.


Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.