Developing Turn Based Multiplayer Games
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Developing Turn Based Multiplayer Games
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Author : Yadu Rajiv
language : en
Publisher: Apress
Release Date : 2018-11-28
Developing Turn Based Multiplayer Games written by Yadu Rajiv and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-28 with Computers categories.
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Tencon 2004
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Author :
language : en
Publisher:
Release Date : 2004
Tencon 2004 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Automatic control categories.
Macromedia Flash Mx 2004 Game Design Demystified
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Author : Jobe Makar
language : en
Publisher:
Release Date : 2004
Macromedia Flash Mx 2004 Game Design Demystified written by Jobe Makar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
How
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Author :
language : en
Publisher:
Release Date : 2004
How written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Commercial art categories.
Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23
Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.
Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
Windows 95 Game Developer S Guide Using The Game Sdk
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Author : Michael Morrison
language : en
Publisher:
Release Date : 1996
Windows 95 Game Developer S Guide Using The Game Sdk written by Michael Morrison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.
Macworld
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Author :
language : en
Publisher:
Release Date : 2006
Macworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Electronic journals categories.
Everquest Companion
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Author : Robert Marks
language : en
Publisher: McGraw-Hill/Osborne Media
Release Date : 2003
Everquest Companion written by Robert Marks and has been published by McGraw-Hill/Osborne Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Everquest is a Massively Multiplayer Online Role-Playing Game (MMORPG). This is the only book to tell the story behind Everquest, as it takes readers behind the scenes to meet the game's creators and developers.
Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: McGraw-Hill Companies
Release Date : 2001
Digital Game Based Learning written by Marc Prensky and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Business & Economics categories.
A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the use of twitch-speed games, computer games, and more.
Net Game Programming With Directx 9 0
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2003-04-07
Net Game Programming With Directx 9 0 written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-07 with Computers categories.
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.