Windows Mobile Game Development
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Windows Mobile Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2010-11-11
Windows Mobile Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-11 with Computers categories.
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.
Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23
Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.
Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
Game Development Essentials
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Author : Michael E. Moore
language : en
Publisher: Course Technology
Release Date : 2010
Game Development Essentials written by Michael E. Moore and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Business & Economics categories.
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Windows Phone 8 Game Development
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Author : Marcin Jamro
language : en
Publisher: Packt Pub Limited
Release Date : 2013
Windows Phone 8 Game Development written by Marcin Jamro and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
Written as a practical Packt tutorial, this essential reference will show you how to develop engaging games on the Windows Phone 8 platform.The book is dedicated to the beginners in 3D game development that want to learn how to create their first game for the Windows Phone 8 platform. You do not need to have any prior experience regarding the integrated development environment, the mobile platform, and used technologies. However, some basic knowledge of C++ and C# languages, as well as object-oriented programming, is required to understand parts of code described in the book.
Beginning Windows Phone 7 Application Development
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Author : Nick Lecrenski
language : en
Publisher: John Wiley & Sons
Release Date : 2011-04-06
Beginning Windows Phone 7 Application Development written by Nick Lecrenski and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-06 with Computers categories.
Discover the core concepts essential for developing apps for Windows Phone Silverlight and XNA provide you with a powerful development platform and key tools for programming Windows Phone 7 series applications. This book offers a foundation for using the tools required for Windows Phone 7 development, including Visual Studio 2010 Express Edition, the Windows Phone 7 Series SDK, and Silverlight. Experienced authors provide you with detailed coverage on developing accordingly for an application’s lifetime, accessing cloud services, and developing notification services. Explains how to use the most up-to-date tools and development platforms to create applications for the Windows Phone 7 Walks you through developing notification services and location services Demonstrates ways to generate revenue by deploying your apps to the Windows Phone Marketplace Details the steps for enabling trial periods for applications and providing updates and new versions of apps If you're eager to get started developing applications for the Windows Phone 7, then this is the beginner guide for you.
Engineering Wireless Based Software Systems And Applications
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Author : Jerry Gao
language : en
Publisher: Artech House Publishers
Release Date : 2006
Engineering Wireless Based Software Systems And Applications written by Jerry Gao and has been published by Artech House Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
This comprehensive resource offers professionals detailed guidance on the engineering aspects of building software for wireless communications. From design and architecture to security and testing, the book shows how to overcome every engineering challenge encountered in successfully developing wireless software.
Beginning Game Programming
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Author : Michael Morrison
language : en
Publisher: Sams Publishing
Release Date : 2005
Beginning Game Programming written by Michael Morrison and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Presenting the art of game programming in easy-to-understand terms, this book enables readers to build fully functional games, as well as a game engine to use for future projects.
Sams Teach Yourself Windows Phone 7 Game Programming In 24 Hours
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Author : Jonathan Harbour
language : en
Publisher: Sams Publishing
Release Date : 2012
Sams Teach Yourself Windows Phone 7 Game Programming In 24 Hours written by Jonathan Harbour and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.
Professional Visual Studio 2017
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Author : Bruce Johnson
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-06
Professional Visual Studio 2017 written by Bruce Johnson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-06 with Computers categories.
Skip the basics and delve right into Visual Studio 2017 advanced features and tools Professional Visual Studio 2017 is the industry-favorite guide to getting the most out of Microsoft's primary programming technology. From touring the new UI to exploiting advanced functionality, this book is designed to help professional developers become more productive. A unique IDE-centric approach provides a clear path through the typical workflow while exploring the nooks and crannies that can make your job easier. Visual Studio 2017 includes a host of features aimed at improving developer productivity and UI, and this book covers them all with clear explanation, new figures, and expert insight. Whether you're new to VS or just upgrading, this all-inclusive guide is an essential resource to keep within arm's reach. Visual Studio 2017 fixes the crucial issues that kept professionals from adopting VS 2015, and includes new features and tools that streamline the developer's job. This book provides the straightforward answers you need so you can get up to speed quickly and get back to work. Master the core functionality of Visual Studio 2017 Dig into the tools that make writing code easier Tailor the environment to your workflow, not the other way around Work your way through configuration, debugging, building, deployment, customizing, and more Microsoft is changing their release cadence—it's only been about two years since the last release—so developers need to quickly get a handle on new tools and features if they hope to remain productive. The 2017 release is designed specifically to help you get more done, in less time, with greater accuracy and attention to detail. If you're ready to get acquainted, Professional Visual Studio 2017 is your ideal guide.
Video Game Design Revealed
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008
Video Game Design Revealed written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..