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Windows Phone 8 Game Development


Windows Phone 8 Game Development
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Windows Phone 8 Game Development


Windows Phone 8 Game Development
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Author : Marcin Jamro
language : en
Publisher: Packt Pub Limited
Release Date : 2013

Windows Phone 8 Game Development written by Marcin Jamro and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Written as a practical Packt tutorial, this essential reference will show you how to develop engaging games on the Windows Phone 8 platform.The book is dedicated to the beginners in 3D game development that want to learn how to create their first game for the Windows Phone 8 platform. You do not need to have any prior experience regarding the integrated development environment, the mobile platform, and used technologies. However, some basic knowledge of C++ and C# languages, as well as object-oriented programming, is required to understand parts of code described in the book.



Windows 8 And Windows Phone 8 Game Development


Windows 8 And Windows Phone 8 Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2013-06-17

Windows 8 And Windows Phone 8 Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-17 with Computers categories.


Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.



Windows 8 And Windows Phone 8 Game Development


Windows 8 And Windows Phone 8 Game Development
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Author : Erin B. Ball
language : en
Publisher: CreateSpace
Release Date : 2015-08-19

Windows 8 And Windows Phone 8 Game Development written by Erin B. Ball and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-19 with categories.


This updated and expanded second edition of the Windows 8 and Windows Phone 8 Game Development provides a user-friendly introduction to the subject Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.



Beginning Windows 8 Application Development


Beginning Windows 8 Application Development
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Author : István Novák
language : en
Publisher: John Wiley & Sons
Release Date : 2012-10-02

Beginning Windows 8 Application Development written by István Novák and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-02 with Computers categories.


Learn to use exciting new development tools and create applications for Windows 8 If you're a beginning developer, there's no better place to get up to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft experts provides a complete course in Windows 8 programming, helping you take full advantage of the innovative new SDK. Written in an easy-to-read style, this book is packed with reusable examples that showcase the endless possibilities of the Windows SDK and also introduces the new Windows 8 app store. It explains how to set up the development environment and covers user interface design, using special effects and graphics, working with C# and C++, and much more. Provides a complete introduction to the Windows SDK and Windows 8, starting with setting up the development environment and building your first application Covers user interface design, touch- and event-driven design elements, leveraging windows-based services, and offline application development with HTML 5 Explores creating C# applications for the Windows 8 system, XNA 4 and Silverlight 5 considerations, and the role of C++ Shows how to debug, certify and deploy your applications Introduces the new Windows 8 app store and offers advice on marketing your apps Beginning Windows 8 Application Development is perfect for anyone who's ready to get started developing apps for the exciting new Windows 8 OS.



Game Changer How Windows 8 And Windows Phone 8 Change The Gaming Landscape


Game Changer How Windows 8 And Windows Phone 8 Change The Gaming Landscape
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Author : Michael Oneppo
language : en
Publisher:
Release Date : 2014-05-30

Game Changer How Windows 8 And Windows Phone 8 Change The Gaming Landscape written by Michael Oneppo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-30 with categories.


Good game design pulls the player into the world of the game, consuming the player's perception with each carefully considered detail. This immersion requires consistency, depth, and for many games, modality, but PC operating systems weren't necessarily designed to leave the player alone in the game. Now with Windows 8, the PC offers an environment in which games - and players - feel right at home, with full-screen apps, minimally intrusive notifications, and a host of other design features that support the goals and desires of the game designer. Learn how Windows 8 and Windows Phone 8 provide a new paradigm for writing games, with interactive experiences central to their design and components and services that make game development as straightforward as it is on game-specific systems like the Xbox. See how the Windows 8 platform is open to games that can work on everything from Windows Phone 8 handsets to Windows 8 slates to mega-PC rigs, while minimizing engineering costs. Review a real-world example of how a game works on Windows 8 with all the bells and whistles, including 3D, audio, input through touch and tilt sensors, app store deployment, etc.



Windows Phone 7 Game Development


Windows Phone 7 Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2011-07-28

Windows Phone 7 Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-28 with Computers categories.


Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!



Windows 95 Game Developer S Guide Using The Game Sdk


Windows 95 Game Developer S Guide Using The Game Sdk
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Author : Michael Morrison
language : en
Publisher:
Release Date : 1996

Windows 95 Game Developer S Guide Using The Game Sdk written by Michael Morrison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.



Windows Mobile Game Development


Windows Mobile Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2010-11-11

Windows Mobile Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-11 with Computers categories.


This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.



2005 Gamer S Almanac


2005 Gamer S Almanac
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Author : Sean Carton
language : en
Publisher:
Release Date : 2004

2005 Gamer S Almanac written by Sean Carton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer games categories.




Black Art Of Windows Game Programming


Black Art Of Windows Game Programming
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Author : Eric R. Lyons
language : en
Publisher:
Release Date : 1995

Black Art Of Windows Game Programming written by Eric R. Lyons and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR