Video Game Design Revealed
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Video Game Design Revealed
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008
Video Game Design Revealed written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..
Game Design Secrets
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Author : Wagner James Au
language : en
Publisher: John Wiley & Sons
Release Date : 2012-09-19
Game Design Secrets written by Wagner James Au and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-19 with Computers categories.
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.
Ai And Artificial Life In Video Games
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008
Ai And Artificial Life In Video Games written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
"Course technology Cengage learning"--Cover.
Job Hunter S Sourcebook
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Author : Bohdan Romaniuk
language : en
Publisher: Gale Cengage
Release Date : 2008-06
Job Hunter S Sourcebook written by Bohdan Romaniuk and has been published by Gale Cengage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06 with Business & Economics categories.
Where to Find Employment Leads and Other Job Search Resources.
The Role Of A Great Game Designer
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Author : Richard Carrillo
language : en
Publisher:
Release Date : 2021-11-10
The Role Of A Great Game Designer written by Richard Carrillo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-10 with categories.
This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the team. Game Designers are part of a passionate development team and working successfully with that team is as important as the game design itself. This book reveals how to successfully drive the gameplay experience from vision to final product. It also dives deeper into the skills required to inspire the team and build belief in the design. Future Game Designers: If you want to become a Game Designer because you believe you have great game ideas then you'll be truly disappointed with the actual job. Your ideas aren't as important as your critical thinking and ability to design. In short, how you turn the millions of ideas already out in the world and the thousands of ideas the dev team already has into solid designs that solve the current problem, fit the vision's goals, and enhance the gameplay experience. This book will further discuss the difference between Ideas and Designs as well as dive deep into the true day to day job of a Game Designer. Teams/Support: For everyone else already in game development but not on the design team, you'll be able to use the knowledge in this book to increase your understanding of game design and better your collaboration with the designers on your teams. After all, it's the game designer's job to inspire you. Great design means nothing without a team driving their passion into the product. The team is the designer's first customer. The moment they forget that, morale starts to fall and the game starts to suffer. But that doesn't mean the customer is always right. This book will showcase what designers are expected to own and how they should always turn to the team for ideas and feedback. Whether you're new to game design, looking to hone your skills, or dreaming of completely restructuring your design team's philosophy, there's something here for you. The ultimate goal of this book is to raise the role of Game Designer to a higher standard across the video game industry.
Inside Electronic Game Design
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Author : Arnie Katz
language : en
Publisher: Prima Lifestyles
Release Date : 1996
Inside Electronic Game Design written by Arnie Katz and has been published by Prima Lifestyles this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Inside Electronic Game Design opens the secret world inhabited by designers of computer, multimedia, and video games. Leading game designers are spotlighted and give insights into the concepts and dynamics of game making. Would-be game designers will learn how to professionally pursue a career in this booming industry.
Game Design Complete
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Author : Patrick O'Luanaigh
language : en
Publisher:
Release Date : 2006
Game Design Complete written by Patrick O'Luanaigh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work. This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.
Game Informer Magazine
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Author :
language : en
Publisher:
Release Date : 2009
Game Informer Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Video games categories.
Educator S Guide To Microcomputers And Learning
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Author : Peter J. Favaro
language : en
Publisher: Prentice Hall
Release Date : 1986
Educator S Guide To Microcomputers And Learning written by Peter J. Favaro and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Education categories.
Theatre Design Technology
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Author :
language : en
Publisher:
Release Date : 2008
Theatre Design Technology written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Theater architecture categories.