Videogame Player Text
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Videogame Player Text
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Author : Barry Atkins
language : en
Publisher: Manchester University Press
Release Date : 2007
Videogame Player Text written by Barry Atkins and has been published by Manchester University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. This collection aims to show how it is that videogames communicate their meanings and provide their pleasures. Each ess.
Videogame Player Text
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Author : Barry Atkins
language : en
Publisher:
Release Date : 2007
Videogame Player Text written by Barry Atkins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.
Game Writing
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Author : Chris Mark Bateman
language : en
Publisher:
Release Date : 2007
Game Writing written by Chris Mark Bateman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
The Official Strategy Guide For Video Game Studies
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Author : Nathan Clinton Garrelts
language : en
Publisher:
Release Date : 2003
The Official Strategy Guide For Video Game Studies written by Nathan Clinton Garrelts and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Interactive videos categories.
Animated Worlds
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Author : Suzanne Buchan
language : en
Publisher: JOHN LIBBEY PUBLISHING
Release Date : 2006
Animated Worlds written by Suzanne Buchan and has been published by JOHN LIBBEY PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Performing Arts categories.
Animated 'Worlds' is an edited anthology of papers originally presented at the eponymous conference held in 2003 at Farnham Castle, England.
Video Game Design Revealed
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008
Video Game Design Revealed written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..
Videogames And Art
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Author : Andy Clarke
language : en
Publisher: Intellect Books
Release Date : 2007
Videogames And Art written by Andy Clarke and has been published by Intellect Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.
Difficult Questions About Video Games
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Author : James Newman
language : en
Publisher:
Release Date : 2004
Difficult Questions About Video Games written by James Newman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Games & Activities categories.
Schirmer Encyclopedia Of Film
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Author : Barry Keith Grant
language : en
Publisher: Schirmer Books
Release Date : 2007
Schirmer Encyclopedia Of Film written by Barry Keith Grant and has been published by Schirmer Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Performing Arts categories.
This reference source covers all aspects of the cinema, including film history, production, national cinemas, genre theory and criticism, and cultural contexts.
Works And Days
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Author :
language : en
Publisher:
Release Date : 2004
Works And Days written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Arts and society categories.