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The Java 3d Api Specification


The Java 3d Api Specification
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The Java 3d Api Specification


The Java 3d Api Specification
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Author : Henry A. Sowizral
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000

The Java 3d Api Specification written by Henry A. Sowizral and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


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Java 3d Api Specifications


Java 3d Api Specifications
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Author :
language : en
Publisher:
Release Date : 1997

Java 3d Api Specifications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Java (Computer program language) categories.




Java 3d Api Jump Start


Java 3d Api Jump Start
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Author : Aaron E. Walsh
language : en
Publisher: Prentice Hall PTR
Release Date : 2002

Java 3d Api Jump Start written by Aaron E. Walsh and has been published by Prentice Hall PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Explains how to use Java to create to create three-dimensional graphics applications.



Computer Graphics Using Java 2d And 3d


Computer Graphics Using Java 2d And 3d
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Author : Hong Zhang
language : en
Publisher: Prentice Hall
Release Date : 2007

Computer Graphics Using Java 2d And 3d written by Hong Zhang and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer graphics categories.


This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.



The Java Programming Language


The Java Programming Language
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Author : Ken Arnold
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000

The Java Programming Language written by Ken Arnold and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Restructured to deliver in-depth coverage of Java's critical new features, this guide contains code examples to help developers make the most of new Java features. It offers a creator's eye view of the rationale behind Java's design, and its latest enhancements, all designed to help developers make the most of Java's power, portability, and flexibility.



Java 3d Programming


Java 3d Programming
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Author : Daniel Selman
language : en
Publisher: Manning Publications
Release Date : 2002

Java 3d Programming written by Daniel Selman and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.



Programming With The Java Media Framework


Programming With The Java Media Framework
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Author : Sean C. Sullivan
language : en
Publisher:
Release Date : 1998-04-20

Programming With The Java Media Framework written by Sean C. Sullivan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-20 with Computers categories.


The emerging Java Media framework specification suite is the first standards-based multimedia programming environment. The book introduces Phase 1 of this new technology to Java developers, taking a detailed look at its uses and limitations, and providing ready-to-use code and examples. The CD-ROM contains example source code, Intel's Java Media framework, SDK, and more.



Computer Graphics


Computer Graphics
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Author :
language : en
Publisher: Addison Wesley
Release Date : 1997

Computer Graphics written by and has been published by Addison Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer graphics categories.




Java Platform Performance


Java Platform Performance
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Author : Steve Wilson
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000

Java Platform Performance written by Steve Wilson and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Drawing on the authors knowledge of the Java programming language and their extensive experience working on performance issues, the book reveals common mistakes and misconceptions concerning the performance characteristics of Java technologies. It offers overall development strategies and concrete, battle-tested techniques to dramatically improve the performance of applications constructed with the Java programming language. Java Platform Performance highlights the importance of integrating performance evaluation into the application development process and discusses measurement techniques. The book then presents practical tactics for enhancing application performance in the areas of I/O, RAM footprint, small object management, algorithms, data structures, Swing, and deployment. Specific topics covered include: *Incorporating performance evaluation into the development process *Profiling and benchmarking *Building scalable, fast Swing GUIs *Using high-speed I/O *Computing and controlling the RAM footprint *Reducing the number of classes *Eliminating temporary objects *Selecting high-performance algorithms and data structures *Using Java native code and applet packaging efficiently



Ready To Run Java 3d


Ready To Run Java 3d
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Author : Kirk Brown
language : en
Publisher: John Wiley & Sons
Release Date : 1999-04-16

Ready To Run Java 3d written by Kirk Brown and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-04-16 with Computers categories.


A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.