Java 3d Api Specifications
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The Java 3d Api Specification
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Author : Henry A. Sowizral
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000
The Java 3d Api Specification written by Henry A. Sowizral and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
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Java 3d Api Specifications
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Author :
language : en
Publisher:
Release Date : 1997
Java 3d Api Specifications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Java (Computer program language) categories.
Core Web3d
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Author : Aaron E. Walsh
language : en
Publisher: Prentice Hall Professional
Release Date : 2001
Core Web3d written by Aaron E. Walsh and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
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Java 3d Api Jump Start
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Author : Aaron E. Walsh
language : en
Publisher: Prentice Hall PTR
Release Date : 2002
Java 3d Api Jump Start written by Aaron E. Walsh and has been published by Prentice Hall PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Explains how to use Java to create to create three-dimensional graphics applications.
Interactive Web Based Virtual Reality With Java 3d
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Author : Ko, Chi Chung
language : en
Publisher: IGI Global
Release Date : 2008-07-31
Interactive Web Based Virtual Reality With Java 3d written by Ko, Chi Chung and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Computers categories.
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Game Sound Technology And Player Interaction Concepts And Developments
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Author : Grimshaw, Mark
language : en
Publisher: IGI Global
Release Date : 2010-09-30
Game Sound Technology And Player Interaction Concepts And Developments written by Grimshaw, Mark and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Games & Activities categories.
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
The Java Virtual Machine Specification
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Author : Tim Lindholm
language : en
Publisher: Addison-Wesley Professional
Release Date : 1999
The Java Virtual Machine Specification written by Tim Lindholm and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
This second edition of the official, definitive description of the Java Virtual Machine covers the many fundamental changes incorporated into the newest version of the Java Development Kit.
Java 3d Programming
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Author : Daniel Selman
language : en
Publisher: Manning Publications
Release Date : 2002
Java 3d Programming written by Daniel Selman and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Ready To Run Java 3d
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Author : Kirk Brown
language : en
Publisher: John Wiley & Sons
Release Date : 1999-04-16
Ready To Run Java 3d written by Kirk Brown and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-04-16 with Computers categories.
A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.
Computer Graphics
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Author :
language : en
Publisher: Addison Wesley
Release Date : 1997
Computer Graphics written by and has been published by Addison Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer graphics categories.