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Microsoft Direct3d Programming


Microsoft Direct3d Programming
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Microsoft Direct3d Programming


Microsoft Direct3d Programming
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003

Microsoft Direct3d Programming written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer graphics categories.


Learn 3D graphics programming utilizing Direct3D 9.0.



Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002

Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.



Graphics Programming With Gdi And Directx


Graphics Programming With Gdi And Directx
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Author : Alex Polyakov
language : en
Publisher: БХВ-Петербург
Release Date : 2005

Graphics Programming With Gdi And Directx written by Alex Polyakov and has been published by БХВ-Петербург this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.



Directx 3d Graphics Programming Bible


Directx 3d Graphics Programming Bible
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Author : Julio Sanchez
language : en
Publisher: Wiley
Release Date : 2000-06-12

Directx 3d Graphics Programming Bible written by Julio Sanchez and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-06-12 with Computers categories.


Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.



Introduction To 3d Game Programming With Directx 9 0


Introduction To 3d Game Programming With Directx 9 0
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Author : Frank Luna
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2003-06-09

Introduction To 3d Game Programming With Directx 9 0 written by Frank Luna and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.


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Inside Directx


Inside Directx
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Author : Bradley Bargen
language : en
Publisher:
Release Date : 1998

Inside Directx written by Bradley Bargen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


Take command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK).



Microsoft Visual Basic Game Programming With Directx


Microsoft Visual Basic Game Programming With Directx
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Author : Jonathan S. Harbour
language : en
Publisher:
Release Date : 2002

Microsoft Visual Basic Game Programming With Directx written by Jonathan S. Harbour and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer games categories.




Introduction To 3d Game Programming With Directx 9 0c A Shader Approach


Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2006-06-07

Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.


Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.



Managed Directx 9


Managed Directx 9
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Author : Tom Miller
language : en
Publisher: Sams Publishing
Release Date : 2003

Managed Directx 9 written by Tom Miller and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.



Advanced 3d Game Programming With Directx 10 0


Advanced 3d Game Programming With Directx 10 0
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Author : Peter Walsh
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-11-30

Advanced 3d Game Programming With Directx 10 0 written by Peter Walsh and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Computers categories.


Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.