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Mastering Webgl


Mastering Webgl
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Mastering Webgl


Mastering Webgl
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Author : Kameron Hussain
language : en
Publisher: WebGL Wizadry
Release Date : 2024-01-18

Mastering Webgl written by Kameron Hussain and has been published by WebGL Wizadry this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-18 with Computers categories.


"Mastering WebGL: Crafting Advanced 3D Web Experiences" is an indispensable resource for any web developer or graphic designer looking to elevate their skill set in the realm of advanced 3D web graphics. WebGL, the web-based graphics library, has revolutionized how we experience graphics on the web, and this book serves as your comprehensive guide to mastering its potential. Starting with a brief history of WebGL and its evolution, the book quickly moves into hands-on, practical examples. You'll explore the fundamentals of 3D graphics programming and the unique characteristics of programming for the web. The book dives deep into core WebGL concepts, including rendering, shaders, lighting models, and more, ensuring that you grasp the theory behind these essential elements. As you progress, "Mastering WebGL" unveils the more intricate aspects of WebGL. You'll learn how to create complex 3D models, add interactive elements, and integrate WebGL with other web technologies like HTML5 and JavaScript. The book also dedicates a significant portion to optimization techniques, ensuring your web applications run smoothly and efficiently. What sets this book apart is its practical approach. Each chapter includes real-world examples, code snippets, and projects, allowing you to apply what you've learned immediately. Whether it's creating stunning visual effects, building immersive online games, or developing interactive educational tools, this book has you covered. The final chapters of the book are devoted to advanced topics, including virtual reality and augmented reality experiences on the web, using WebGL. You'll also find insightful discussions on the future of 3D web graphics and how WebGL is shaping this landscape. "Mastering WebGL" is more than just a programming guide-it's a journey into the future of the web. Whether you're a seasoned web developer, a graphic designer venturing into web graphics, or a student keen on understanding the cutting edge of web development, this book is your gateway to mastering advanced 3D web experiences.



Professional Webgl Programming


Professional Webgl Programming
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Author : Andreas Anyuru
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-19

Professional Webgl Programming written by Andreas Anyuru and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-19 with Computers categories.


Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.



Webgl Programming Guide


Webgl Programming Guide
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Author : Kouichi Matsuda
language : en
Publisher: Addison-Wesley
Release Date : 2013-07-04

Webgl Programming Guide written by Kouichi Matsuda and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-04 with Computers categories.


Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.



Webgl Deep Dive


Webgl Deep Dive
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Author : Kameron Hussain
language : en
Publisher: WebGL Wizadry
Release Date : 2024-01-18

Webgl Deep Dive written by Kameron Hussain and has been published by WebGL Wizadry this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-18 with Computers categories.


"WebGL Deep Dive: Engineering High-Performance Graphics" is an expertly crafted guide that provides a comprehensive journey into the world of WebGL and its application in creating high-performance graphics. This book is a valuable resource for web developers, graphics programmers, and technology enthusiasts looking to harness the full potential of WebGL for real-time 3D rendering. WebGL, a JavaScript API, unlocks the power of a computer's graphics processing unit (GPU) to render complex graphics and interactive visualizations directly in a web browser, without the need for plugins. This book delves deep into the intricacies of WebGL, offering readers a solid foundation in 3D graphics concepts and GPU-accelerated computing. Beginning with the fundamentals of 3D graphics, the book explores WebGL's unique features and its interplay with HTML5 and JavaScript. It guides readers through the creation of sophisticated 3D models, illuminating the path from simple shapes to intricate scenes. The book emphasizes practical examples and hands-on exercises, enabling readers to apply the concepts in real-world scenarios. As readers progress, they'll encounter advanced topics such as shader programming, lighting, texture mapping, and performance optimization. These sections delve into how to harness the GPU for more than just rendering, exploring its use in computational tasks and data processing, crucial for creating fluid, dynamic graphics. One of the key strengths of "WebGL Deep Dive" is its focus on performance. The book provides invaluable insights into optimizing WebGL applications for speed and efficiency, ensuring smooth, responsive experiences. It covers debugging and profiling techniques, helping developers identify and resolve bottlenecks. The book also addresses the challenges of cross-platform and cross-browser compatibility, offering best practices for ensuring WebGL applications work seamlessly across various devices and browsers. It includes a discussion on the future of WebGL and related technologies, preparing readers for upcoming trends and advancements. Throughout, "WebGL Deep Dive" remains approachable, with clear explanations and a logical progression of topics. It's not just a technical manual but a journey into the exciting world of 3D web graphics, inspiring readers to push the boundaries of what's possible in a browser. Whether you're a seasoned graphics programmer or a web developer eager to explore 3D graphics, "WebGL Deep Dive: Engineering High-Performance Graphics" is an essential resource. It's more than just a book; it's a gateway to mastering the art and science of WebGL and transforming your web applications with stunning, efficient graphics.



Real Time 3d Graphics With Webgl 2


Real Time 3d Graphics With Webgl 2
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Author : Farhad Ghayour
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-10-31

Real Time 3d Graphics With Webgl 2 written by Farhad Ghayour and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computers categories.


This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.



Webgl Insights


Webgl Insights
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Author : Patrick Cozzi
language : en
Publisher: CRC Press
Release Date : 2015-08-06

Webgl Insights written by Patrick Cozzi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-06 with Computers categories.


Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL



Beginning Webgl For Html5


Beginning Webgl For Html5
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Author : Brian Danchilla
language : en
Publisher: Apress
Release Date : 2012-10-10

Beginning Webgl For Html5 written by Brian Danchilla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-10 with Computers categories.


Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance



Webgl Gems


Webgl Gems
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Author : Greg Sidelnikov
language : en
Publisher:
Release Date : 2017-06

Webgl Gems written by Greg Sidelnikov and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06 with categories.


WebGL Gems is a 3D graphics programming book for game developers who wish to learn how to make games in web browsers. Each of 32 "gems" contains detailed walkthrough with complete source code.Table of ContentsGem 1 - JavaScript Canvas Initializing 2D Context Ensuring Graphics Assets Are Fully Downloaded Loading Multiple Types Of Resources Simultaneously Initializing 3D ContextGem 2 - Initializing WebGLGem 3 - Simplified WebGL Pipeline In WebGL Browser Takes Care of Double Buffering Drawing Basic Primitives And Then There Were Attributes What Exactly Is Varying? From OpenGL to WebGLGem 4 - Clearing the Screen For JavaScript PuristsGem 5 - Matrix Principles Introduction to Matrices Common 3D Matrices Model View Projection Matrix Gradual Discovery Birth of the Matrix Matrix Multiplication Multiplication Order Who Is Moving? Who Is Staying? Shadow Casting Basic Representation Translation and Rotation Starfield Demo Simple Particle Engine The Star Class Clipping Planes Starfield Demo Results Matrix Structure Sequential Order Homogeneous Coordinates Row-Major and Column-Major Matrix Notations Default Camera Position Efficient Cross-Matrix Calculations Common Cross-Matrix Operations Multiplication Tangent Metamorphosis Into Camera's View Matrix Other Common Matrix Operations Local and World Coordinate System Rotation Matrix Rotation Around Z-axis Rotation Around X-axis Rotation Around Y-axis Translation Matrix Scale Matrix Using a 3D Matrix JavaScript Library Matrix Libraries And Where To Get One Matrix Library Examples Conclusion Gem 6 - Simple Shader Example Simple Fragment Shader Shaders In a String Initializing Shader Program Multiple Shader Programs Drawing a Point Gem 7 - Drawing a Point Creating Shader Program ManagerGem 8 - Loading Shaders From Files Initializing WebGL Shaders From FilesGem 9 - Loading Shaders From Files Loading Shaders Asynchronously Waiting for Shaders to Load Cache BustingGem 10 - Drawing in SpaceGem 11 - 3D Transformations Translating Scaling 3D Transformations The Four Transformations Viewport Transformation The Viewing Transformation The Modeling Transformation The Modelview Transformation The Projection Transformation The Viewport Transformation 3D Transformation Order Gem 12 - Draw TriangleGem 13 - Vector Class Vector Class Vector Representation Adding Vectors Subtracting Vectors Multiply Vectors Division Length Cross Product Dot Product Gem 14 - Vertex-Colored Triangle Binding To a Secondary Buffer Binding One Buffer At A Time One More Thing Gem 15 - Drawing Multiple TrianglesGem 16 - Controversial Texture Image Loader Appropriate Name Textures In Global Scope One More Thing Gem 17 - Texture-Mapped Triangle Creating Shader for Texture Mapping Gem 18 - Test Cube & Other Specimina Cube Primitives.jsGem 19 - Loading Model Data from PLY Before Moving Forward LoadPLY() Source Code Pseudo Code A Word Of Caution New Level Of Complexity Depth Test ConclusionGem 20 - Imitating First Person "walking" Camera in 3D World Strafing Default DirectionAnd other Gems 21-32Greg Sidelnikov is a Game Developer and tutorial author of several software literature publication since 2003. This volume, WebGL Gems is a special book for game developers who are looking to learn WebGL. The book includes major insights into WebGL graphics library as well as several sections about how to make 2D games in WebGL on JavaScript canvas.



Webgl Game Development


Webgl Game Development
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Author : Sumeet Arora
language : en
Publisher: Sumeet Arora
Release Date : 2014-03

Webgl Game Development written by Sumeet Arora and has been published by Sumeet Arora this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03 with Computers categories.


This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.



Html5 Games


Html5 Games
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Author : Jacob Seidelin
language : en
Publisher: John Wiley & Sons
Release Date : 2014-02-10

Html5 Games written by Jacob Seidelin and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-10 with Computers categories.


HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more...