Webgl Game Development
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Webgl Game Development
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Author : Sumeet Arora
language : en
Publisher: Sumeet Arora
Release Date : 2014-03
Webgl Game Development written by Sumeet Arora and has been published by Sumeet Arora this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03 with Computers categories.
This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.
Html5 Game Development By Example Beginner S Guide
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Author : Makzan,
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-26
Html5 Game Development By Example Beginner S Guide written by Makzan, and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Html5 Games
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Author : Jacob Seidelin
language : en
Publisher: John Wiley & Sons
Release Date : 2014-02-10
Html5 Games written by Jacob Seidelin and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-10 with Computers categories.
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more...
An Introduction To Html5 Game Development With Phaser Js
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Author : Travis Faas
language : en
Publisher: CRC Press
Release Date : 2017-01-12
An Introduction To Html5 Game Development With Phaser Js written by Travis Faas and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-12 with Computers categories.
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key Features Chapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples
Html5 Game Development Insights
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Author : Colt McAnlis
language : en
Publisher: Apress
Release Date : 2014-04-19
Html5 Game Development Insights written by Colt McAnlis and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-19 with Computers categories.
HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Learning Html5 Game Programming
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Author : James L. Williams
language : en
Publisher: Addison-Wesley
Release Date : 2011-09-27
Learning Html5 Game Programming written by James L. Williams and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-27 with Computers categories.
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast! Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book. Coverage includes · Understanding the HTML5 innovations that make it possible to create amazingly rich games · Setting up a state-of-the-art open source HTML5 game development environment · Using JavaScript to drive sophisticated interactions between users and games · Building basic games fast, with the prototype-based Simple Game Framework (SGF) · Generating movement and gameplay with the canvas tag and surface · Creating games with SVG vector graphics using the RaphaëlJS Javascript library · Using Three.js to build powerful WebGL 3D games with far less complexity · Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript · Building a complete multiplayer game server using Node.js and WebSockets · Planning and choosing tools for mobile game development with HTML5 · Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.
Mathematics For Game Programming And Computer Graphics
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Author : Penny de Byl
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-11-30
Mathematics For Game Programming And Computer Graphics written by Penny de Byl and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-30 with Computers categories.
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Hands On Game Development With Webassembly
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Author : Rick Battagline
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-31
Hands On Game Development With Webassembly written by Rick Battagline and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Computers categories.
Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web
Game Development 101
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Author : Nikhil Malankar
language : en
Publisher: Clever Fox Publishing
Release Date : 2022-03-19
Game Development 101 written by Nikhil Malankar and has been published by Clever Fox Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-19 with Computers categories.
Ever been fascinated by the game development industry and wanted to have a job in this field? This book serves as a perfect starting point for you as it answers the most commonly asked questions that you might have related to this field. This book is a simple compilation of the most commonly asked questions on my YouTube channel. I came to realise that although I have created tons of videos on my YouTube channel yet there have been instances wherein I have been asked the same questions that have already been covered on my channel. Therefore I thought it would be great to actually combine all the questions into a single book so that all the information is readily available and easily accessible in terms of chapters. My hope with this book is that it helps you know how this industry works and if you are an aspiring game developer then this book may help you to figure out a path for you. I have made sure not to sugar-coat things anywhere and it may feel at times that some parts of the book may seem discouraging for aspiring game developers, however, it is surely a tough industry to make your name in and if it is not presented in the way that it actually is then I would be doing a great disservice to the readers. I can assure you one thing though is that after you read this book you will surely get a proper clarity on how to get into this industry, survive and flourish as the paths presented in this book are proven and tested and I have shared all of these from my personal experiences being in this space.
Build Your Own 2d Game Engine And Create Great Web Games
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Author : Kelvin Sung
language : en
Publisher: Apress
Release Date : 2015-10-13
Build Your Own 2d Game Engine And Create Great Web Games written by Kelvin Sung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-13 with Computers categories.
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers