Kinect Open Source Programming Secrets
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Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java
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Author : Andrew Davison
language : en
Publisher: McGraw Hill Professional
Release Date : 2012-04-18
Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java written by Andrew Davison and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-18 with Computers categories.
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica From the Author Why Buy This Book? I can suggest four reasons for buying this book: It offers a unique choice of Kinect programming tools. It explains the official Java wrappers for those tools. It covers topics not found elsewhere. It provides depth, but with brevity. Unique Programming Tools This is the only book on programming the Kinect using the OpenNI library, NITE, and Java (as of April 2012, when this book went to press). Official Java Wrappers This is the only book that explains the official Java wrappers for OpenNI and NITE (again, as of April 2012). By “official,” I mean that these bindings were developed by PrimeSense. Obvious advantages of Java include object-orientation, cross-platform support, availability for free, and many people (including you, probably) knowing how to program with it. Most important, programming in Java gives you access to a massive number of libraries—for graphics, networking, and beyond—that can be linked to the Kinect without much effort. For example, I’ll demonstrate how to use the Java 3D graphics library and the Java binding for the OpenCV computer vision package. The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in Chapter 1, I had to decompile the libraries’ JAR files, and work out the correspondences between the Java source and the somewhat better documented C++ OpenNI/NITE APIs. (This is why including Secrets in the book’s title isn’t too excessive.) A Wide Range of Topics This book covers programming topics not found elsewhere. I start off with the basics, of course, with chapters on depth, infrared, and RGB imaging, point clouds, skeletal user tracking, hand tracking, and gesture support. Moving beyond that, I cover several novel and unusual features, including the following: Kinect gaming based around a version of the classic Breakout video game. Controls for the Kinect motor, LED, and accelerometer, which are not part of the standard OpenNI API. In fact, their absence is often held up as a serious drawback of the API. It’s actually quite easy to add these capabilities using a custom-built USB driver. 3D graphics programming in the point cloud and skeletal tracking examples, using Java 3D. A computer vision example that demonstrates how to link the Kinect to the popular (and powerful) OpenCV library. The creation of new body gestures (inspired by the FAAST system), which are not part of the limited NITE repertoire. A new type of GUI component controlled by hand gesturing, illustrated with three examples: a button, dial, and slider. These components are controlled without the help of mouse or keyboard. Depth with Brevity This book describes a lot of complicated code but, unlike some rather hefty programming tomes, you won’t find all the code tediously printed on these pages. Instead, you can download it from the book’s website. In addition, I’ve been adding supplementary chapters to the website, including ones discussing speech recognition and the Kinect microphone array.
Electrodynamic And Mechatronic Systems
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Author : Bronisław Tomczuk
language : en
Publisher: Trans Tech Publications Ltd
Release Date : 2014-02-27
Electrodynamic And Mechatronic Systems written by Bronisław Tomczuk and has been published by Trans Tech Publications Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-27 with Technology & Engineering categories.
Selected, peer reviewed extended papers from the International Symposium on Electrodynamic and Mechatronic Systems (SELM 2013), May 15-18, 2013, Zawiercie, Poland
Kinect Open Source Programming Secrets
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Author : Andrew Davison
language : en
Publisher: McGraw Hill Professional
Release Date : 2012-05-22
Kinect Open Source Programming Secrets written by Andrew Davison and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Technology & Engineering categories.
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica
Kinect Hacks
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Author : Jared St. Jean
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-11-03
Kinect Hacks written by Jared St. Jean and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-03 with Computers categories.
Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces
Mastering The Microsoft Kinect
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Author : Vangos Pterneas
language : en
Publisher: Apress
Release Date : 2022-05-03
Mastering The Microsoft Kinect written by Vangos Pterneas and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-03 with Computers categories.
Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment. What You Will Learn Visualize color, depth, and body data Calculate angles between different body joints Analyze human motion and create fitness applications Recognize objects and voice using cloud-powered artificial intelligence Remove the background from a scene to create virtual worlds Who This Book Is For Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.
How To Become An Expert Software Engineer And Get Any Job You Want
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Author : Marcus Tomlinson
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-01-02
How To Become An Expert Software Engineer And Get Any Job You Want written by Marcus Tomlinson and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-02 with categories.
Want to know the secret to becoming an expert software engineer and getting any job you want? The answer is simple: Experience. Although, the only valuable form of experience you can add to your résumé, is the kind you can actually prove to have earned. So, how do you gain tangible experience in skills your current job can't offer you? Get back to programming for fun! What better way is there to prove a skill in coding than with code itself? Not only is writing open source software a great way to learn and acquire new skills, it's a brilliant way to gain real world experience that you can legitimately claim on your résumé! In this book, I will show you the system I use to design, develop, and deliver open source projects, steer you away from the mistakes I've made along the way, and help you build an impressive résumé of projects that'll get you that job you've always wanted, and in time, will earn you the right to call yourself an expert.