Kinect Hacks
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Kinect Hacks
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Author : Jared St. Jean
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012
Kinect Hacks written by Jared St. Jean and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Much more than a game controller, Microsoft's Kinect is a bundle of high quality sensors for capturing data on depth, motion, and form. It was only a matter of time before spirited hackers got involved, and this hands-on guide--written by an editor of developkinect.com--highlights the best projects to come out of OpenKinect, the largest and most active Kinect hacking community.
Kinect Open Source Programming Secrets
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Author : Andrew Davison
language : en
Publisher: McGraw Hill Professional
Release Date : 2012-05-22
Kinect Open Source Programming Secrets written by Andrew Davison and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Technology & Engineering categories.
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica
Beginning Microsoft Kinect For Windows Sdk 2 0
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Author : Mansib Rahman
language : en
Publisher: Apress
Release Date : 2017-08-12
Beginning Microsoft Kinect For Windows Sdk 2 0 written by Mansib Rahman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-12 with Computers categories.
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
Kinect In Motion Audio And Visual Tracking By Example
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Author : Clemente Giori
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-04-25
Kinect In Motion Audio And Visual Tracking By Example written by Clemente Giori and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-25 with Computers categories.
The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.
My Xbox
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Author : Bill Loguidice
language : en
Publisher:
Release Date : 2012
My Xbox written by Bill Loguidice and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Video games categories.
Mastering The Microsoft Kinect
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Author : Vangos Pterneas
language : en
Publisher: Apress
Release Date : 2022-05-03
Mastering The Microsoft Kinect written by Vangos Pterneas and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-03 with Computers categories.
Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment. What You Will Learn Visualize color, depth, and body data Calculate angles between different body joints Analyze human motion and create fitness applications Recognize objects and voice using cloud-powered artificial intelligence Remove the background from a scene to create virtual worlds Who This Book Is For Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.
Object Avoidance And Wall Following Using The Kinect
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Author : Carl William Schwab
language : en
Publisher:
Release Date : 2011
Object Avoidance And Wall Following Using The Kinect written by Carl William Schwab and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
The range camera in Microsoft's Kinect, intended for the Xbox 360 gaming console, offers a powerful alternative to the many standard sensors used in robotics for gathering spatial information about a robot's surroundings. The recently-released Kinect is the first commercially available product to provide depth data of its resolution and accuracy with a price tag within reach of many robotics projects. The work described in this paper explores the feasibility of using this sensor by developing a robot that relies solely on the Kinect for sensory data. This robot successfully performs standard navigational procedures, demonstrating the possibility of integrating spatial information from the Kinect into a real-time robotics application. This paper documents the techniques used to integrate the Kinect into the system, highlighting the key benefits and limitations of the sensor.
My Xbox One
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Author : Bill Loguidice
language : en
Publisher: Que Publishing
Release Date : 2014-05-26
My Xbox One written by Bill Loguidice and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-26 with Computers categories.
My Xbox One Step-by-step instructions with callouts to colorful Xbox One images that show you exactly what to do Help when you run into problems with Xbox One, Kinect™, Xbox Live®, or SmartGlass Tips and Notes to help you get the most from your Xbox One system Full-color, step-by-step tasks show how to have maximum fun with your new Xbox One! Learn how to • Set up Xbox One, Kinect, and Xbox Live quickly–and start having fun now! • Personalize settings, gamertags, avatars, gamerpics… your whole Xbox One experience • Start your party, add chat, use built-in Skype, even make group video calls • Capture video of your best gameplay moments with Game DVR • Watch great video from practically anywhere: cable or satellite, DVD, Blu-ray, Netflix, Hulu Plus, Amazon Prime, and more • Play or stream all the music you love • Web surf with Xbox One’s supercharged version of Internet Explorer • Use SmartGlass to transform your iPhone, iPad, Android, or Windows 8 device into a second Xbox screen or remote control CATEGORY: Consumer Electronics COVERS: Xbox One USER LEVEL: Beginning-Intermediate
The Essential Guide To Kinect
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Author : Mike Channell
language : en
Publisher:
Release Date : 2011
The Essential Guide To Kinect written by Mike Channell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Xbox 360 (Video game console) categories.
Investigating The Use Of Microsoft Kinect 3d Imaging For Robotic Person Following
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Author :
language : en
Publisher:
Release Date : 2014
Investigating The Use Of Microsoft Kinect 3d Imaging For Robotic Person Following written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Dissertations, Academic categories.
This thesis evaluated overall effectiveness of utilizing Microsoft Kinect's marketed 3D tracking capabilities for applications of person detection and following. The advantage Kinect provided over traditional CCD image sensors was its marketed ability in reliable person detection without need for prior calibration. In addition, Kinect person detection was non-color based, proving useful in scenarios of similarity between a person's clothing color and their surrounding. The Kinect was given pan/tilt motion through servo control and mounted on the iRobot Create mobile robotic platform. Detection and extraction of skeleton joint position utilized SimpleOpenNI framework in conjunction with PrimeSense NITE library and implemented over Processing IDE. Mounted onto the robot was a laptop computer that processed extracted skeleton data into movement control commands to be sent via serial protocol. An Arduino microcontroller processed received serial movement commands into PWM for pan/tilt servo control. Movement commands sent via serial to the iRobot Create detailed speed and direction for physical navigation through an environment. The person following robot was tested on different types of terrain and under varying lighting conditions. Evaluation of lighting conditions revealed Kinect person detection reliability was ideally suited for low indoor lighting scenarios with little to no illumination sources. In outdoor lighting scenarios of bright daytime sunlight, the Kinect was incapable of person detection. Evaluating different types of terrain revealed person detection faired well on soft shock-absorbent terrain while performing poor on rough uneven terrain. It was concluded that even under ideal lighting conditions and optimal terrain, the Kinect alone exhibited difficulties for applications of person following.