Introductory Programming With Simple Games
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Introductory Programming With Simple Games
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Author : Brian C. Ladd
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-29
Introductory Programming With Simple Games written by Brian C. Ladd and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-29 with Computers categories.
This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
Ecgbl 2020 14th European Conference On Game Based Learning
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Author : Panagiotis Fotaris
language : en
Publisher: Academic Conferences limited
Release Date : 2020-09-24
Ecgbl 2020 14th European Conference On Game Based Learning written by Panagiotis Fotaris and has been published by Academic Conferences limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-24 with Education categories.
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Technologies For E Learning And Digital Entertainment
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Author : Kin-chuen Hui
language : en
Publisher: Springer
Release Date : 2007-07-17
Technologies For E Learning And Digital Entertainment written by Kin-chuen Hui and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-17 with Computers categories.
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Innovative Teaching Strategies And New Learning Paradigms In Computer Programming
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Author : Ricardo Queirós
language : en
Publisher: IGI Global
Release Date : 2014-11-30
Innovative Teaching Strategies And New Learning Paradigms In Computer Programming written by Ricardo Queirós and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-30 with Education categories.
Courses in computer programming combine a number of different concepts, from general problem-solving to mathematical precepts such as algorithms and computational intelligence. Due to the complex nature of computer science education, teaching the novice programmer can be a challenge. Innovative Teaching Strategies and New Learning Paradigms in Computer Programming brings together pedagogical and technological methods to address the recent challenges that have developed in computer programming courses. Focusing on educational tools, computer science concepts, and educational design, this book is an essential reference source for teachers, practitioners, and scholars interested in improving the success rate of students.
Itng 2021 18th International Conference On Information Technology New Generations
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Author : Shahram Latifi
language : en
Publisher: Springer Nature
Release Date : 2021-06-04
Itng 2021 18th International Conference On Information Technology New Generations written by Shahram Latifi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-04 with Computers categories.
This volume represents the 18th International Conference on Information Technology - New Generations (ITNG), 2021. ITNG is an annual event focusing on state of the art technologies pertaining to digital information and communications. The applications of advanced information technology to such domains as astronomy, biology, education, geosciences, security, and health care are the among topics of relevance to ITNG. Visionary ideas, theoretical and experimental results, as well as prototypes, designs, and tools that help the information readily flow to the user are of special interest. Machine Learning, Robotics, High Performance Computing, and Innovative Methods of Computing are examples of related topics. The conference features keynote speakers, a best student award, poster award, service award, a technical open panel, and workshops/exhibits from industry, government and academia. This publication is unique as it captures modern trends in IT with a balance of theoretical and experimental work. Most other work focus either on theoretical or experimental, but not both. Accordingly, we do not know of any competitive literature.
Simulation And Gaming
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Author : Dragan Cvetković
language : en
Publisher: BoD – Books on Demand
Release Date : 2018-02-14
Simulation And Gaming written by Dragan Cvetković and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-14 with Computers categories.
The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.
Methods And Innovations For Multimedia Database Content Management
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Author : Chen, Shu-Ching
language : en
Publisher: IGI Global
Release Date : 2012-06-30
Methods And Innovations For Multimedia Database Content Management written by Chen, Shu-Ching and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-30 with Computers categories.
Multimedia and its rich semantics are profligate in today’s digital environment. Databases and content management systems serve as essential tools to ensure that the endless supply of multimedia content are indexed and remain accessible to end users. Methods and Innovations for Multimedia Database Content Management highlights original research on new theories, algorithms, technologies, system design, and implementation in multimedia data engineering and management with an emphasis on automatic indexing, tagging, high-order ranking, and rule mining. This book is an ideal resource for university researchers, scientists, industry professionals, software engineers and graduate students.
Cases On Digital Game Based Learning Methods Models And Strategies
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Author : Baek, Youngkyun
language : en
Publisher: IGI Global
Release Date : 2013-01-31
Cases On Digital Game Based Learning Methods Models And Strategies written by Baek, Youngkyun and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-31 with Education categories.
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
Bowker Bantam Complete Sourcebook Of Personal Computing
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Author :
language : en
Publisher:
Release Date : 1984
Bowker Bantam Complete Sourcebook Of Personal Computing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer industry categories.
Programming Games For Beginners
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Author : D. F. Howard
language : en
Publisher: Prentice Hall
Release Date : 1993
Programming Games For Beginners written by D. F. Howard and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both games featured in the book