Simulation And Gaming
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Simulation Gaming Through Times And Across Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Akademia Leona Kozminskiego
Release Date : 2019-08-30
Simulation Gaming Through Times And Across Disciplines written by Marcin Wardaszko and has been published by Akademia Leona Kozminskiego this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Business & Economics categories.
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
International Simulation And Gaming Research Yearbook
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Author : Tony Powell
language : en
Publisher: Routledge
Release Date : 2013-10-11
International Simulation And Gaming Research Yearbook written by Tony Powell and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-11 with Education categories.
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.
Simulation And Gaming In Education
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Author : P. J. Tansey
language : en
Publisher:
Release Date : 1969
Simulation And Gaming In Education written by P. J. Tansey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1969 with Education categories.
Monograph on the use of simulation and games as teaching methods in education, with particular reference to practices in the UK - covers historical development of simulation and its advantages, models and varieties, academic gaming, simulation in teacher training, computer usage, etc. Bibliographys.
Handbook Of Simulation Gaming In Social Education
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Author : Ronald Stadsklev
language : en
Publisher:
Release Date : 1974
Handbook Of Simulation Gaming In Social Education written by Ronald Stadsklev and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1974 with Educational games categories.
Simulation Gaming Through Times And Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Springer Nature
Release Date : 2021-03-26
Simulation Gaming Through Times And Disciplines written by Marcin Wardaszko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-26 with Computers categories.
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Simulation And Games
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Author : Society for Academic Gaming and Simulation in Education and Training (Great Britain)
language : en
Publisher: Nichols Publishing Company
Release Date : 1981
Simulation And Games written by Society for Academic Gaming and Simulation in Education and Training (Great Britain) and has been published by Nichols Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Education categories.
Simulation Gaming On The Improvement Of Competence In Dealing With Complexity Uncertainty And Value Conflicts
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Author : J.H.G. Klabbers
language : en
Publisher: Elsevier
Release Date : 2016-01-26
Simulation Gaming On The Improvement Of Competence In Dealing With Complexity Uncertainty And Value Conflicts written by J.H.G. Klabbers and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-26 with Education categories.
This volume records the Proceedings of the International Simulation and Gaming Association's 19th International Conference which took place at Utrecht University in 1988. Seven sections are contained in the volume. The first section on complexity, uncertainty and conflict deals with theoretical and methodological issues. This is the introduction to the conference theme "On the improvement of competence". The following sections cover broad areas: organizational change, business simulation, policy exercise, methodology, learning environments, and special topics such as environmental planning, health care, diplomatic games and gambling.
Simulations And Gaming Across Disciplines And Cultures
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Author : David Crookall
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1995-06-19
Simulations And Gaming Across Disciplines And Cultures written by David Crookall and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-19 with Computers categories.
This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer′s bookshelf. --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.
Simulation Gaming Applications For Sustainable Cities And Smart Infrastructures
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Author : Heide Karen Lukosch
language : en
Publisher: Springer
Release Date : 2018-05-25
Simulation Gaming Applications For Sustainable Cities And Smart Infrastructures written by Heide Karen Lukosch and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-25 with Computers categories.
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
Simulation And Gaming
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Author : Dragan Cvetković
language : en
Publisher: BoD – Books on Demand
Release Date : 2018-02-14
Simulation And Gaming written by Dragan Cvetković and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-14 with Computers categories.
The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.