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Indie Video Game Development Work


Indie Video Game Development Work
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Indie Video Game Development Work


Indie Video Game Development Work
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Author : Alexander Styhre
language : en
Publisher: Springer Nature
Release Date : 2020-06-13

Indie Video Game Development Work written by Alexander Styhre and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-13 with Business & Economics categories.


This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.



Race Culture And The Video Game Industry


Race Culture And The Video Game Industry
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Author : Sam Srauy
language : en
Publisher: Taylor & Francis
Release Date : 2024-04-29

Race Culture And The Video Game Industry written by Sam Srauy and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-29 with Social Science categories.


A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.



Precarious Professional Work


Precarious Professional Work
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Author : Alexander Styhre
language : en
Publisher: Springer
Release Date : 2017-08-07

Precarious Professional Work written by Alexander Styhre and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-07 with Business & Economics categories.


This book examines the new conditions under which professional work, often referred to as “knowledge-intensive work,” is organised and how professional groups who have traditionally been granted jurisdictional discretion now have their work routines renegotiated. In the new economic regime of what has been called “investor capitalism” and under the influence of shareholder primacy governance, professional work is put under pressure to change. The author explores issues of increased financial and economic volatility, the pressure to outsource and offshore professional work and the increased supply of competitors with tertiary education degrees in the labour market. Examining both macroeconomic conditions and policy that inform and shape the domain of professional work, the book emphasises how the nature of professional work has changed since the 1980s and 1990s and argues that it is no longer a “safe haven” for a favoured group of elite workers. Precarious Professional Work underlines how the study of professions must constantly accommodate new economic conditions and managerial practices to better understand how professional work is dependent on and entangled with external social, economic, and political conditions.



Video Game Design Revealed


Video Game Design Revealed
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008

Video Game Design Revealed written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..



The Business Of Indie Games


The Business Of Indie Games
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Author : Alex Josef
language : en
Publisher: CRC Press
Release Date : 2022-05-03

The Business Of Indie Games written by Alex Josef and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-03 with Computers categories.


"The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth, this book is a must read." – Paul Baldwin, Curve Digital "The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read." – Graham Smith, Co-Founder of DrinkBox Studios "This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry." – Scott Drader, Co-Founder of Metalhead Software "There’s nothing like The Business of Indie Games taught in school. You learn how to make a game, but not how to conduct business, market, and launch a game. This book dives into topics that every indie developer should know." – Yukon Wainczak, Founder of Snoozy Kazoo "I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games, including those of us looking to engage the community." – Carla Warner, Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games, there are few classes that equip students with the skills to sell their own product. In essence, this means future indie game developers are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo. Authors Alex Josef, Alex Van Lepp, and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines, negotiation tactics, and marketing, The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games.



Professional Windows Phone 7 Game Development


Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23

Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.


Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!



The Independent Film Video Monthly


The Independent Film Video Monthly
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Author :
language : en
Publisher:
Release Date : 2003

The Independent Film Video Monthly written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Experimental films categories.




Game Design


Game Design
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Author : Marc Saltzman
language : en
Publisher:
Release Date : 1999

Game Design written by Marc Saltzman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Video games categories.


Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.



Undergraduate And Graduate Courses And Programs


Undergraduate And Graduate Courses And Programs
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Author : Iowa State University
language : en
Publisher:
Release Date : 2009

Undergraduate And Graduate Courses And Programs written by Iowa State University and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Universities and colleges categories.




Game Developer


Game Developer
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Author :
language : en
Publisher:
Release Date : 2008

Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer games categories.