Gamemaker Studio 100 Programming Challenges
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Gamemaker Studio 100 Programming Challenges
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2017-02-09
Gamemaker Studio 100 Programming Challenges written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-09 with Computers categories.
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.
Gamemaker
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Author : Benjamin G. Tyers
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-06-17
Gamemaker written by Benjamin G. Tyers and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-17 with categories.
So, you think you're a good GameMaker: Studio Programmer? Reckon you know your way around GML? Think again. THIS BOOK HAS 100 PROGRAMMING CHALLENGES FOR YOU TO ATTEMPT. THIS COLLECTION OF 100 MINI GAMES & CHALLENGES WILL KEEP YOU BUSY REMAKE CLASSIC GAMES: PONG CLICK THE GHOST MOON LANDER BLITZ MINI GOLF ROCK PAPER SCISSORS TANK TRAX (GORILLA, WORMS) SOKOBAN -INCLUDING GETTING LEVELS FROM THE WEB COIN DROP TORPEDO FROGGER 1942 DUCK HUNT & MORE LEARN TO DO COOL THINGS: CREATE CLICKABLE & MOVEABLE OBJECTS ROOM TRANSITION TYPEWRITER TEXT EFFECT PASSWORD EASTER EGGS SAVE A HIGH SCORE RETRIEVE A FILE FROM THE NET POP UP TEXT BOX PREDICT PATH TEXT CIPHER WORLD CLOCK +MUCH MORE! INCLUDES 100+ GMZ PROJECT FILES & RESOURCES The challenges range from simple tasks that may take about 5 minutes to complete, up-to the down-right fiendish that require plenty of skill, planning & time. Each challenge states what the task is, a few hints on how to achieve it (such as a brief explanation of relevant GML functions & usage), and a scoring guide to gauge your solution (extra points if you solve without using GameMaker: Studio's help or Google). Got Stuck? Don't have the knowledge yet to solve it? Each challenge comes with a GMZ file providing an example solution, which is well commented, so you can learn as you go. You don't need to need to start this book from the beginning, just flick through and choose a challenge that suits your need and available time - each one gives a suggested solving time based on your skill level. For the more skillful among you, each challenge has additional features for you to attempt.
100 Videogames
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Author : James Newman
language : en
Publisher:
Release Date : 2007-02-14
100 Videogames written by James Newman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-02-14 with Games & Activities categories.
Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.
Gamemaker Programming Challenges
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Author : Ben Tyers
language : en
Publisher: Springer Nature
Release Date : 2026-01-01
Gamemaker Programming Challenges written by Ben Tyers and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026-01-01 with Computers categories.
Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts. GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc. The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning. What You Will Learn Study the new GML, from basic functions to more evolved concepts. Gain ability to view example solutions when necessary. Increase your understanding of game design concepts. Who Is This Book For Beginners to intermediate level readers with basic understanding of GameMaker’s IDE, including creating object, sprite, and sound assets will benefit from this book.
Computer Gaming World
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Author :
language : en
Publisher:
Release Date : 1993
Computer Gaming World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computer games categories.
Gamemaker 500 Programming Challenges
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2025-05-05
Gamemaker 500 Programming Challenges written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-05 with Computers categories.
GameMaker 500 Programming Challenges Test & Improve Your GameMaker GML Skills After completing all challenges & learning the functions, you'll be in a much better position to plan and program your own game projects. Includes a download of example solutions for all 500 projects. A massive collection of programming challenges. Each challenge includes a download of a GameMaker project showing an example solution Covers Topics Such As: Audio Control Enemy Movement & Attack Patterns Graphic Effects Text Manipulation Player Movement Menu Interaction Grid Based Movement Loading & Saving Data Mini Maps & Radar Power-up Systems Platformer & Top-Down Syles Animation Handling Collision Detection Layers & Shaders Visuals Healthbar Drawing + Lots More Ideal for home or class use.
Weekly Television Digest With Consumer Electronics
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Author :
language : en
Publisher:
Release Date : 1977
Weekly Television Digest With Consumer Electronics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Cable television categories.
Nibble
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Author :
language : en
Publisher:
Release Date : 1987
Nibble written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Apple computer categories.
Compute
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Author :
language : en
Publisher:
Release Date : 1993
Compute written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Electronic data processing categories.
International Gaming Wagering Business
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Author :
language : en
Publisher:
Release Date : 1992
International Gaming Wagering Business written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Gambling categories.