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100 Videogames


100 Videogames
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100 Videogames


100 Videogames
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Author : James Newman
language : en
Publisher:
Release Date : 2007-02-14

100 Videogames written by James Newman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-02-14 with Games & Activities categories.


Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.



Sports Videogames


Sports Videogames
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Author : Mia Consalvo
language : en
Publisher: Routledge
Release Date : 2013-07-18

Sports Videogames written by Mia Consalvo and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-18 with Games & Activities categories.


From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.



How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Fifty Key Video Games


Fifty Key Video Games
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Author : Bernard Perron
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-26

Fifty Key Video Games written by Bernard Perron and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-26 with Games & Activities categories.


This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.



Science Fiction Video Games


Science Fiction Video Games
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Author : Neal Roger Tringham
language : en
Publisher: CRC Press
Release Date : 2014-09-10

Science Fiction Video Games written by Neal Roger Tringham and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-10 with Computers categories.


Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).



100 Best Video Games That Never Existed


100 Best Video Games That Never Existed
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Author : Nate Crowley
language : en
Publisher: Solaris
Release Date : 2017-09-07

100 Best Video Games That Never Existed written by Nate Crowley and has been published by Solaris this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-07 with Humor categories.


THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.



Teaching Video Games


Teaching Video Games
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Author : James Newman
language : en
Publisher:
Release Date : 2006-02-26

Teaching Video Games written by James Newman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-26 with Computers categories.


This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.



Easy Guide To Harmonized System Codes


Easy Guide To Harmonized System Codes
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Author : Singapore. Trade Development Board
language : en
Publisher:
Release Date : 1999

Easy Guide To Harmonized System Codes written by Singapore. Trade Development Board and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Commercial products categories.




The Top 100 Videogames


The Top 100 Videogames
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Author : Martin Mathers
language : en
Publisher:
Release Date : 2007

The Top 100 Videogames written by Martin Mathers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Electronic games categories.




100 Retro Videogames You Must Play Before You Die


100 Retro Videogames You Must Play Before You Die
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Author : Tom Crossland
language : en
Publisher: epubli
Release Date : 2024-06-23

100 Retro Videogames You Must Play Before You Die written by Tom Crossland and has been published by epubli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-23 with Games & Activities categories.


Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!