Gamemaker Fundamentals
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Gamemaker Fundamentals
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2022-11-19
Gamemaker Fundamentals written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-19 with Computers categories.
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
Gamemaker Essentials
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Author : Nathan Auckett
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26
Gamemaker Essentials written by Nathan Auckett and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.
This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Gamemaker
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Author : David Keith Cohler
language : en
Publisher: Doubleday Books
Release Date : 1980
Gamemaker written by David Keith Cohler and has been published by Doubleday Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Detective and mystery stories categories.
Fundamentals Of Financial Accounting
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Author : Fred Phillips
language : en
Publisher: Whitby, Ont. : McGraw-Hill Ryerson
Release Date : 2007
Fundamentals Of Financial Accounting written by Fred Phillips and has been published by Whitby, Ont. : McGraw-Hill Ryerson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Business & Economics categories.
What does it mean to have a great coach? When you are first learning financial accounting, having a great coach means having the ongoing support, direction, and motivation necessary to ensure your success. The Canadian edition of Fundamentals of Financial Accounting is like your personal coach. It provides you with the tools that you will need - to make sense of business activities, and to help you prepare and interpret financial information in an accurate and relevant way. The Canadian companies and examples used in this text bring Financial Accounting to life. What could be more Canadian than Tim Horton's or the National Hockey League? Fundamentals of Financial Accounting provides an accessible and balanced introduction to financial accounting, targeting mid to lower level universities, university colleges and a select number of colleges who are transitioning from a principles based to a financial based accounting course. In the long term, as a growing number of colleges adopt a financial accounting curriculum, Phillips will be an optimal solution and the most student friendly book in the market due to the coaching focus. Through unparalleled pedagogy and the most engaging writing style on the market, this text will act as a personal coach outside the classroom, working to ensure every student's success.
The Gamemaker Studio 2 Developer S Handbook
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Author : Robert D Wynn
language : en
Publisher: Independently Published
Release Date : 2025-11-23
The Gamemaker Studio 2 Developer S Handbook written by Robert D Wynn and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-11-23 with Computers categories.
The GameMaker Studio 2 Developer's Handbook gives you a direct path from setup to a complete release. You learn how to build gameplay systems, structure projects, write clear GML, and prepare builds for Windows, macOS, Linux, Android, iOS, and HTML5. The book explains each system with direct steps and practical code you apply in real projects. You use templates, checklists, and reference functions to support production from early prototypes to market ready builds. What is inside the book - GML basics, variables, control flow, loops, functions, and data structures - Object workflow, events, instances, collisions, rooms, and camera work - Input systems for keyboard, mouse, controller, and touch - Sprites, animation, draw events, effects, and audio setup - Movement, state machines, combat, inventory, dialogue, and AI patterns - Modular scripts, data handling, file I O, and pathfinding - Optimization, profiling, instance control, collision efficiency, and performance checks - Debugging, logging, breakpoints, error tracking, device testing, and performance testing - Polishing, UI and UX checks, release builds, export settings, and store launch steps - Asset checklists, project templates, input maps, and reference functions Who the book is for - Beginners who want a clear path - Intermediate developers who need cleaner workflows - Solo creators and small teams building 2D games - Students learning structured GML use - Developers preparing desktop, mobile, or browser releases - Readers who prefer practical steps and clear examples Why this book should be on your list - You get direct explanations with no confusion - You learn systems used in real projects - You follow working code with clear comments - You build complete gameplay features with predictable results - You prepare stable builds across platforms - You use templates and checklists to speed up production - You reduce guesswork through strong debugging and testing workflows - You guide your project from prototype to release with confidence
Beginning Gamemaker Studio 2
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2018-11-30
Beginning Gamemaker Studio 2 written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with categories.
Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect.Includes an appendix, which also allows the book to be used in an educational setting.All resources and project files included.Using this book you'll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.The book concludes with a teacher's section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.The book has just under 300 pages, these are the chapters:IntroductionChapter 1 VariablesChapter 2 ConditionalsChapter 3 DrawingChapter 4 Drawing ContinuedChapter 5 Keyboard Input & Simple MovementChapter 6 Objects & EventsChapter 7 SpritesChapter 8 Health, Lives & ScoreChapter 9 MouseChapter 10 AlarmsChapter 11 CollisionsChapter 12 RoomsChapter 13 BackgroundsChapter 14 SoundsChapter 15 Splash Screens & MenuChapter 16 RandomChapter 17 AIChapter 18 INI FilesChapter 19 EffectsChapter 20 LoopsChapter 21 ArraysChapter 22 DS ListsChapter 23 PathsChapter 24 ScriptsTeacher's SectionChapter 25 Progress SheetChapter 26 Marking GuideChapter 27 End Of Course AssignmentsChapter 28 TestChapter 29 HomeworkChapter 30 Teacher's Notes
Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Benjamin G Tyers
language : en
Publisher: Independently Published
Release Date : 2019-12-15
Introduction To Game Design Programming In Gamemaker Studio 2 written by Benjamin G Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-15 with categories.
y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts
American Book Publishing Record
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Author :
language : en
Publisher: R. R. Bowker
Release Date : 1981
American Book Publishing Record written by and has been published by R. R. Bowker this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Reference categories.
Computer Publishers Publications
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Author :
language : en
Publisher:
Release Date : 1992
Computer Publishers Publications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computer science literature categories.
Gamemaker Studio 2 Introduction To Game Design And Programming
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2020-04-16
Gamemaker Studio 2 Introduction To Game Design And Programming written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-16 with categories.
Free Resources Available For Download. Please Email [email protected] After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email [email protected] After Purchase