Gamemaker Essentials
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Gamemaker Essentials
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Author : Nathan Auckett
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26
Gamemaker Essentials written by Nathan Auckett and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.
This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Gamemaker
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Author : David Keith Cohler
language : en
Publisher: Doubleday Books
Release Date : 1980
Gamemaker written by David Keith Cohler and has been published by Doubleday Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Detective and mystery stories categories.
Game Development Essentials
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Author : Rick Hall
language : en
Publisher:
Release Date : 2008
Game Development Essentials written by Rick Hall and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Adventure video games categories.
Gamemaker Fundamentals
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2022-11-19
Gamemaker Fundamentals written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-19 with Computers categories.
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
Essentials Of Economics
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Author : Bradley R. Schiller
language : en
Publisher: McGraw-Hill Companies
Release Date : 1999
Essentials Of Economics written by Bradley R. Schiller and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Business & Economics categories.
Marketing Essentials Student Edition
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Author : McGraw-Hill Education
language : en
Publisher: McGraw-Hill Education
Release Date : 1997-01-01
Marketing Essentials Student Edition written by McGraw-Hill Education and has been published by McGraw-Hill Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-01-01 with Business & Economics categories.
Considered the nations number one marketing program, Marketing Essentials is the essential text for introducing students to the skills, strategies, and topics that make up the ever-changing world of marketing. It effectively captures the excitement of this fast-paced discipline with engrossing narrative, engaging graphics, and real-life case studies.
Essentials Of Marketing
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Author : Joel R. Evans
language : en
Publisher: MacMillan Publishing Company
Release Date : 1984
Essentials Of Marketing written by Joel R. Evans and has been published by MacMillan Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Business & Economics categories.
Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Benjamin G Tyers
language : en
Publisher: Independently Published
Release Date : 2019-12-15
Introduction To Game Design Programming In Gamemaker Studio 2 written by Benjamin G Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-15 with categories.
y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts
Beginning Gamemaker Studio 2
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2018-11-30
Beginning Gamemaker Studio 2 written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with categories.
Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect.Includes an appendix, which also allows the book to be used in an educational setting.All resources and project files included.Using this book you'll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.The book concludes with a teacher's section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.The book has just under 300 pages, these are the chapters:IntroductionChapter 1 VariablesChapter 2 ConditionalsChapter 3 DrawingChapter 4 Drawing ContinuedChapter 5 Keyboard Input & Simple MovementChapter 6 Objects & EventsChapter 7 SpritesChapter 8 Health, Lives & ScoreChapter 9 MouseChapter 10 AlarmsChapter 11 CollisionsChapter 12 RoomsChapter 13 BackgroundsChapter 14 SoundsChapter 15 Splash Screens & MenuChapter 16 RandomChapter 17 AIChapter 18 INI FilesChapter 19 EffectsChapter 20 LoopsChapter 21 ArraysChapter 22 DS ListsChapter 23 PathsChapter 24 ScriptsTeacher's SectionChapter 25 Progress SheetChapter 26 Marking GuideChapter 27 End Of Course AssignmentsChapter 28 TestChapter 29 HomeworkChapter 30 Teacher's Notes
Videogames
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Author : Ralph H. Baer
language : en
Publisher:
Release Date : 2005
Videogames written by Ralph H. Baer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Games & Activities categories.