Beginning Gamemaker Studio 2
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Beginning Gamemaker Studio 2
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2018-11-30
Beginning Gamemaker Studio 2 written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with categories.
Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect.Includes an appendix, which also allows the book to be used in an educational setting.All resources and project files included.Using this book you'll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.The book concludes with a teacher's section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.The book has just under 300 pages, these are the chapters:IntroductionChapter 1 VariablesChapter 2 ConditionalsChapter 3 DrawingChapter 4 Drawing ContinuedChapter 5 Keyboard Input & Simple MovementChapter 6 Objects & EventsChapter 7 SpritesChapter 8 Health, Lives & ScoreChapter 9 MouseChapter 10 AlarmsChapter 11 CollisionsChapter 12 RoomsChapter 13 BackgroundsChapter 14 SoundsChapter 15 Splash Screens & MenuChapter 16 RandomChapter 17 AIChapter 18 INI FilesChapter 19 EffectsChapter 20 LoopsChapter 21 ArraysChapter 22 DS ListsChapter 23 PathsChapter 24 ScriptsTeacher's SectionChapter 25 Progress SheetChapter 26 Marking GuideChapter 27 End Of Course AssignmentsChapter 28 TestChapter 29 HomeworkChapter 30 Teacher's Notes
Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Benjamin G Tyers
language : en
Publisher: Independently Published
Release Date : 2019-12-15
Introduction To Game Design Programming In Gamemaker Studio 2 written by Benjamin G Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-15 with categories.
y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts
The Absolute Beginner S Guide To Gamemaker Studio 2 2025 Edition
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Author : Ryan J Molina
language : en
Publisher: Independently Published
Release Date : 2025-10-08
The Absolute Beginner S Guide To Gamemaker Studio 2 2025 Edition written by Ryan J Molina and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-10-08 with Computers categories.
This is the ultimate, frustration-free guide to realizing your game development dreams using GameMaker Studio 2 (GMS2). We cut through the confusion, offering a clear, project-based path from installation to publication. You'll master the GML (GameMaker Language), understand core concepts like objects, rooms, and events, and build complete, functional games. This book focuses on the why behind the code, equipping you with the fundamental programming logic needed to create any 2D game you can imagine. Why you need this book Skip the endless YouTube tutorials and confusing documentation! You need this book because it provides a single, cohesive, up-to-date roadmap, guaranteeing you'll stop feeling overwhelmed by GMS2's interface. We ensure you learn the right habits from the start, avoiding the common pitfalls that cause most beginners to quit. By the time you finish, you won't just have copied code; you'll have the confidence to design, code, and debug your own original games-saving you months of trial-and-error. About the Reader This guide is perfect for absolute beginners with zero prior coding experience who have always wanted to make games. It's also ideal for aspiring developers familiar with other engines (like Unity or Godot) who want to quickly leverage GMS2's powerful, accessible 2D capabilities. If you're ready to transform your creative ideas into playable projects without getting tangled in complex syntax, this book is your essential starting blueprint. About the Finances Game development doesn't have to be expensive. This guide focuses on teaching you efficient resource management within the engine, ensuring you get the most value out of the free trial version and the basic paid license. By mastering core concepts early, you avoid paying for expensive, unnecessary assets on marketplaces and gain the skills to code complex features yourself, effectively maximizing your return on your GMS2 investment. Stop dreaming about making games and start making them! Get your copy of The Absolute Beginner's Guide to GameMaker Studio 2 (2025 Edition) today and unlock the power to create professional-quality 2D games. Your first published game is just a few chapters away! Click to buy and begin your coding adventure!
Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Ben Tyers
language : en
Publisher:
Release Date : 2019-02-11
Introduction To Game Design Programming In Gamemaker Studio 2 written by Ben Tyers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-11 with Education categories.
This mammoth 350 page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. It covers the following: Starting With An Idea This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Game Design Considerations Possible design issues, and how to tweak your ideas. Software & Financing Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets Where to get assets, depending on your game budget. Refining Resources Setting up and editing resources so they are ready for your game. Beta Testing & Debugging Testing the game, fixing bugs, and implementing feedback. Programming Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement Polishing off the game and making it ready for publication. Final Testing Final checks before publishing. Publishing & Game Promotion How to promote your game and get it played. Summary Best of luck with your own projects! +An appendix that introduces you to commonly used GML. A great investment for any budding game developer. Also suitable for use in class.
Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02
Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Gamemaker Studio 2 Introduction To Game Design And Programming
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2020-04-16
Gamemaker Studio 2 Introduction To Game Design And Programming written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-16 with categories.
Free Resources Available For Download. Please Email [email protected] After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email [email protected] After Purchase
Gamemaker Studio Book A Beginner S Guide To Gamemaker Studio
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Author : Ben Tyers
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-03-19
Gamemaker Studio Book A Beginner S Guide To Gamemaker Studio written by Ben Tyers and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-19 with Computer games categories.
This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.
The Value Line Convertibles Survey
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Author :
language : en
Publisher:
Release Date : 1999
The Value Line Convertibles Survey written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Convertible bonds categories.
Nibble
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Author :
language : en
Publisher:
Release Date : 1988
Nibble written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Apple computer categories.
Forbes
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Author :
language : en
Publisher:
Release Date : 1995
Forbes written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Business categories.