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Game Programming Gems 8


Game Programming Gems 8
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Game Programming Gems 8


Game Programming Gems 8
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Author : Adam Lake
language : ja
Publisher:
Release Date : 2011-02

Game Programming Gems 8 written by Adam Lake and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02 with categories.




Game Programming Gems 8


Game Programming Gems 8
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Author : Adam Lake
language : en
Publisher:
Release Date : 2011

Game Programming Gems 8 written by Adam Lake and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




Game Ai Pro 2


Game Ai Pro 2
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Author : Steven Rabin
language : en
Publisher: CRC Press
Release Date : 2015-04-17

Game Ai Pro 2 written by Steven Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-17 with Computers categories.


Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com



Game Ai Pro


Game Ai Pro
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Author : Steven Rabin
language : en
Publisher: CRC Press
Release Date : 2013-09-11

Game Ai Pro written by Steven Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Computers categories.


Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.



Game Ai Pro 360 Guide To Architecture


Game Ai Pro 360 Guide To Architecture
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-10

Game Ai Pro 360 Guide To Architecture written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.


Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online



Game Programming Gems 6


Game Programming Gems 6
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Author : Michael Dickheiser
language : en
Publisher:
Release Date : 2006

Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


One CD-ROM disc in pocket.



Game Programming Gems 6 Cd1


Game Programming Gems 6 Cd1
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Author : MICHAEL DICKHEISER
language : ko
Publisher:
Release Date : 2009-04-14

Game Programming Gems 6 Cd1 written by MICHAEL DICKHEISER and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-14 with categories.




Start Your Engines


Start Your Engines
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Author : Jim Parker
language : en
Publisher:
Release Date : 2005

Start Your Engines written by Jim Parker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.



Computers And Games


Computers And Games
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Author :
language : en
Publisher:
Release Date : 2004

Computers And Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Games categories.




Palm Os Game Programming


Palm Os Game Programming
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Author : Nicholas Pleis
language : en
Publisher: Course Technology
Release Date : 2002

Palm Os Game Programming written by Nicholas Pleis and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR