Download Computers And Games - eBooks (PDF)

Computers And Games


Computers And Games
DOWNLOAD

Download Computers And Games PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Computers And Games book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Computer Games And Instruction


Computer Games And Instruction
DOWNLOAD
Author : Sigmund Tobias
language : en
Publisher: IAP
Release Date : 2011-03-23

Computer Games And Instruction written by Sigmund Tobias and has been published by IAP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-23 with Education categories.


This book explores the popularity of computer games and their potential for instructional use in education, business, government, and the military. It reviews research on game-based learning, gender differences, and implications for lower socio-economic students. The book also includes insights from well-known game scholars.



25 Exciting Computer Games In Basic For All Ages


25 Exciting Computer Games In Basic For All Ages
DOWNLOAD
Author : David Chance
language : en
Publisher:
Release Date : 1983

25 Exciting Computer Games In Basic For All Ages written by David Chance and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Computers categories.




The Philosophy Of Computer Games


The Philosophy Of Computer Games
DOWNLOAD
Author : John Richard Sageng
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-10

The Philosophy Of Computer Games written by John Richard Sageng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-10 with Science categories.


Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.



Computers And Games


Computers And Games
DOWNLOAD
Author : Tony Marsland
language : en
Publisher: Springer Science & Business Media
Release Date : 2001

Computers And Games written by Tony Marsland and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.



Computer Games


Computer Games
DOWNLOAD
Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002

Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.


Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.



Computer Games Development And Technology


Computer Games Development And Technology
DOWNLOAD
Author : Harrison Howard
language : en
Publisher:
Release Date : 2020-09-22

Computer Games Development And Technology written by Harrison Howard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-22 with Computers categories.


A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.



Computer Games I


Computer Games I
DOWNLOAD
Author : David N.L. Levy
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Games I written by David N.L. Levy and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.



Basic Computer Games


Basic Computer Games
DOWNLOAD
Author : David H. Ahl
language : en
Publisher:
Release Date : 1978

Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Computers categories.




Computer Games And The Social Imaginary


Computer Games And The Social Imaginary
DOWNLOAD
Author : Graeme Kirkpatrick
language : en
Publisher: John Wiley & Sons
Release Date : 2013-10-30

Computer Games And The Social Imaginary written by Graeme Kirkpatrick and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-30 with Social Science categories.


In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.



Computers And Games


Computers And Games
DOWNLOAD
Author : Jonathan Schaeffer
language : en
Publisher: Springer
Release Date : 2003-11-20

Computers And Games written by Jonathan Schaeffer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-11-20 with Computers categories.


The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).