Game Engine Gems 2
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Game Engine Gems 2
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Author : Eric Lengyel
language : en
Publisher: CRC Press
Release Date : 2011-02-14
Game Engine Gems 2 written by Eric Lengyel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-14 with Computers categories.
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess
Game Engine Gems 2
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Author : Eric Lengyel
language : ko
Publisher:
Release Date : 2014-01-09
Game Engine Gems 2 written by Eric Lengyel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-09 with categories.
Game Programming Gems 6
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Author : Michael Dickheiser
language : en
Publisher:
Release Date : 2006
Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
One CD-ROM disc in pocket.
Start Your Engines
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Author : Jim Parker
language : en
Publisher:
Release Date : 2005
Start Your Engines written by Jim Parker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.
Java 3d Programming
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Author : Daniel Selman
language : en
Publisher: Manning Publications
Release Date : 2002
Java 3d Programming written by Daniel Selman and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Get In The Game
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Author : Marc Mencher
language : en
Publisher: New Riders Publishing
Release Date : 2003
Get In The Game written by Marc Mencher and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.
Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.
Shaderx4
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Author : Wolfgang F. Engel
language : en
Publisher:
Release Date : 2006
Shaderx4 written by Wolfgang F. Engel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
With all new articles, this resource provides graphics and game programmers with innovative, ready-to-use techniques and tips for programming that have been written by pros and industry experts. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of programming challenges.
Real Time Rendering Second Edition
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Author : Tomas Möller
language : en
Publisher: A K Peters/CRC Press
Release Date : 2002
Real Time Rendering Second Edition written by Tomas Möller and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning
Ai Game Programming Wisdom 3
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2006
Ai Game Programming Wisdom 3 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Index Of Abridged Titles Of Books Selected From The General Catalogue
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Author : Glasgow univ, libr
language : en
Publisher:
Release Date : 1887
Index Of Abridged Titles Of Books Selected From The General Catalogue written by Glasgow univ, libr and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1887 with categories.