Game Development With Lua
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Learning Game Ai Programming With Lua
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Author : David Young
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-11-28
Learning Game Ai Programming With Lua written by David Young and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-28 with Computers categories.
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Game Development With Lua
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Author : Paul Schuytema
language : en
Publisher:
Release Date : 2005
Game Development With Lua written by Paul Schuytema and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
complex GUIs and artificial intelligence. If you're a developer just starting to use Lua, or you're considering using it, Game Development with Lua will teach you everything you need to know. And if you're new to scripting languages altogether, this book will also teach you how they can be used in game development effectively. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a "rapid prototype" game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a game's real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick. If you're looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.
L Ve For Lua Game Programming
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Author : Darmie Akinlaja
language : en
Publisher:
Release Date : 2013
L Ve For Lua Game Programming written by Darmie Akinlaja and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer games categories.
Annotation LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games. LÖVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. LÖVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If youre interested in game programming, then this book is exactly what youve been looking for.
Love2d For Lua Game Programming
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Author : Darmie Akinlaja
language : en
Publisher: Packt Pub Limited
Release Date : 2013
Love2d For Lua Game Programming written by Darmie Akinlaja and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LOVE framework as well as everything you need to know about game development using the Lua programming language.LOVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
Lua Quick Start Guide
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Author : Gabor Szauer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-07-27
Lua Quick Start Guide written by Gabor Szauer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-27 with Computers categories.
The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.
Developing Games On The Raspberry Pi
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Author : Seth Kenlon
language : en
Publisher: Apress
Release Date : 2018-12-19
Developing Games On The Raspberry Pi written by Seth Kenlon and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with Computers categories.
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to marketslike Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi Research and learn new libraries, methods, and frameworks for more advanced programming Write, package, and sell apps for mobile platforms Deliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
L Ve2d For Lua Game Programming
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Author : Damilare Darmie Akinlaja
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-09-25
L Ve2d For Lua Game Programming written by Damilare Darmie Akinlaja and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-25 with Computers categories.
This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.LÖVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
Game Programming With Python Lua And Ruby
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Author : Tom Gutschmidt
language : en
Publisher: Course Technology
Release Date : 2003
Game Programming With Python Lua And Ruby written by Tom Gutschmidt and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Get ready to dive headfirst into the world of programming! Game Programming with Python, Lua, and Ruby offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!
Learn Lua For Ios Game Development
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Author : Jayant Varma
language : en
Publisher: Apress
Release Date : 2013-04-01
Learn Lua For Ios Game Development written by Jayant Varma and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-01 with Computers categories.
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.
Game Development With Corona Sdk Solar2d And Lua
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Author : Ethan Austin
language : en
Publisher: Independently Published
Release Date : 2025-05-13
Game Development With Corona Sdk Solar2d And Lua written by Ethan Austin and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-13 with Computers categories.
Solar2D (formerly Corona SDK) is a powerful, open-source 2D game engine built on Lua, designed to help developers create cross-platform games with minimal code and maximum performance. With Solar2D, you can build mobile games for iOS and Android, as well as desktop games for Windows and macOS-all from a single codebase. This lightweight framework is trusted by indie developers and studios around the world for its speed, flexibility, and ease of use. This book is written by Ethan Austin, a developer-turned-educator with a passion for simplifying complex technology. With years of experience in Lua scripting and mobile game development, Ethan distills everything you need to know about game design, UI interactions, scene transitions, physics, monetization, and deployment into a single accessible volume. This book is your go-to resource for turning your game ideas into fully functional and polished 2D games. Game Development with Corona SDK (Solar2D) and Lua is a complete, hands-on guide for building mobile and desktop 2D games from scratch. Perfect for absolute beginners and self-taught coders, this book offers a step-by-step approach to designing, scripting, testing, and publishing games. With clear explanations, real-world projects, and best practices, you'll learn everything from player control and physics to saving game data and integrating ads. What's Inside: A practical introduction to Lua programming for games How to create responsive UIs and touch-based interactions Scene-based navigation and game state management Physics simulation, collisions, and animations Drag-and-drop mechanics, scoring systems, and enemy AI Step-by-step tutorials to build games like Fruit Slice and Space Blaster How to monetize with AdMob and In-App Purchases Building for Android, iOS, and desktop platforms Tips for optimizing memory, performance, and screen resolutions Final publishing and post-launch updates This book is for aspiring game developers, indie creators, students, and hobbyists with little to no prior coding or game development experience. If you want to learn Lua and use Solar2D to publish real mobile or desktop games, this beginner-friendly guide is for you. No need for a computer science degree-just a passion for games and a willingness to learn. You don't need years of training to build and publish your own game. With the hands-on approach in this book, you'll see tangible progress in hours, not months. Each chapter builds your confidence with real coding skills and visible results, helping you complete your first fully functional 2D game in just a few days. Start building real games today with Game Development with Corona SDK (Solar2D) and Lua. Whether you're dreaming of launching your own app on Google Play or just want to explore the world of indie game development, this book gives you the tools, knowledge, and support to succeed. Scroll up and grab your copy now to take the first step toward becoming a game developer.