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Postmortems From Game Developer


Postmortems From Game Developer
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Postmortems From Game Developer


Postmortems From Game Developer
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Author : Austin Grossman
language : en
Publisher: Taylor & Francis
Release Date : 2013-04-02

Postmortems From Game Developer written by Austin Grossman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-02 with Computers categories.


The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.



The Game Producer S Handbook


The Game Producer S Handbook
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Author : Dan Irish
language : en
Publisher: Premier Press
Release Date : 2005

The Game Producer S Handbook written by Dan Irish and has been published by Premier Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover.



The Art Of Producing Games


The Art Of Producing Games
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Author : David McCarthy
language : en
Publisher: Course Technology
Release Date : 2005

The Art Of Producing Games written by David McCarthy and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.



Getting A Job In Computer Graphics


Getting A Job In Computer Graphics
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Author : Sean Wagstaff
language : en
Publisher: Sybex
Release Date : 2004

Getting A Job In Computer Graphics written by Sean Wagstaff and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Linux Game Programming


Linux Game Programming
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Author : Mark "Nurgle." Collins
language : en
Publisher: Course Technology
Release Date : 2001

Linux Game Programming written by Mark "Nurgle." Collins and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.



The Game Production Handbook


The Game Production Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher:
Release Date : 2006

The Game Production Handbook written by Heather Maxwell Chandler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Using a fictitious game project, the book follows the project from concept to gold master. Using this approach, it teaches producers, leads, and studio managers the techniques and processes needed to develop games successfully.



Game Architecture And Design


Game Architecture And Design
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Author : Andrew Rollings
language : en
Publisher: New Riders Publishing
Release Date : 2004

Game Architecture And Design written by Andrew Rollings and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.



Journal Of Game Development


Journal Of Game Development
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Author :
language : en
Publisher:
Release Date : 2007

Journal Of Game Development written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.




The British National Bibliography


The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2005

The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Bibliography, National categories.




Game Coding Complete


Game Coding Complete
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Author : Mike McShaffry
language : en
Publisher:
Release Date : 2003

Game Coding Complete written by Mike McShaffry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


"Game Coding Complete" takes programmers through the complete process of developing commercial quality games. From page one, McShaffry, a leading programmer for Origin Systems, shows developers how to create and code the very best interactive games.