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Game Ai For Indie Developers


Game Ai For Indie Developers
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Game Ai For Indie Developers


Game Ai For Indie Developers
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Author : Luke Dicken
language : en
Publisher: AK Peters
Release Date : 2018-03-15

Game Ai For Indie Developers written by Luke Dicken and has been published by AK Peters this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-15 with categories.


Artificial Intelligence in games remains one of the most deeply misunderstood and overlooked fields within game development. This book covers what you need to know to put great AI into your games. From first person shooters to casual games, everything you need to know is in here and it s organized such that you can find what you need quickly based on the kind of game you want to make. The book is a full overview of contemporary AI techniques for video games, with an emphasis on applications of techniques. Rather than taking an organizational approach based on AI and the techniques themselves, the aim is to create an accessible reference for developers structured by the nature of their project and highlighting relevant applicable techniques for different genres of game. Provides insight that is of use to non-subject matter experts, so that in reading the book, readers become better game developers armed with an array of AI techniques, rather than having a better understanding of AI in isolation. "



Ai For Game Developers


Ai For Game Developers
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Author : THOMPSON. CARTER
language : en
Publisher: Independently Published
Release Date : 2024-12-27

Ai For Game Developers written by THOMPSON. CARTER and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-27 with Computers categories.


Dive into the cutting-edge world of artificial intelligence game development with this comprehensive guide that bridges the gap between theoretical concepts and practical implementation. Whether you're a seasoned developer or an ambitious newcomer, this book unveils the secrets behind creating sophisticated AI systems that will transform your games from predictable experiences into dynamic, living worlds. What You'll Master: Advanced pathfinding algorithms and decision-making systems Neural networks implementation for character behavior Procedural content generation techniques Real-time strategy AI and combat systems Machine learning integration in game mechanics Packed with practical code examples, real-world case studies, and industry insights, this book empowers you to create games that think, adapt, and challenge players in ways never before possible. From indie developers to AAA studio professionals, this essential resource will revolutionize how you approach game AI.



Investigating Ambient Ai Techniques Suited For Procedural Worlds


Investigating Ambient Ai Techniques Suited For Procedural Worlds
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Author : Mohamed Serry
language : en
Publisher: GRIN Verlag
Release Date : 2017-05-24

Investigating Ambient Ai Techniques Suited For Procedural Worlds written by Mohamed Serry and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-24 with Computers categories.


Bachelor Thesis from the year 2016 in the subject Computer Sciences - Artificial Intelligence, grade: 90-93/100, , course: Games Programming, language: English, abstract: Procedural Content Generation (PCG) is a trending technique in content authoring for Independent Game Developers (IGD), recent success in games such as No Man’s Sky has led developers to investigate this newly developed technology. Now more than ever, Game AI has to adapt to a changing environment and delivering a unique gaming experience on Run-Time. A selection of Ambient AI (AAI) Techniques is selected for identifying the most suited technique for Procedural Games (PGS). In the selection process, a prototype of each AAI technique that illustrates its core concepts is simulated and tested in a semi – generated environment that resembles certain elements in a PE. Furthermore, each technique will be subject to testing sessions in order to evaluate the effectiveness of the approach of each technique based upon comparisons conducted between the simulations.



Ai And Artificial Life In Video Games


Ai And Artificial Life In Video Games
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008

Ai And Artificial Life In Video Games written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Course technology Cengage learning"--Cover.



Ai Game Programming Wisdom 3


Ai Game Programming Wisdom 3
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2006

Ai Game Programming Wisdom 3 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.



Pc Gamer


Pc Gamer
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Author :
language : en
Publisher:
Release Date : 2009

Pc Gamer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Video games categories.




Game Developer


Game Developer
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Author :
language : en
Publisher:
Release Date : 1994

Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computer games categories.




Gamer S Tome Of Ultimate Wisdom 2006


Gamer S Tome Of Ultimate Wisdom 2006
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Author : William Abner
language : en
Publisher: Que Publishing
Release Date : 2005-12

Gamer S Tome Of Ultimate Wisdom 2006 written by William Abner and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12 with Games & Activities categories.


Your dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux!The 2006 Gamer’s Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs and Lightsabersis filled with entertaining reviews, previews, and commentaries on all gaming platforms and the gaming industry as a whole. The book takes a month-by-month look back at the significant game releases of 2005 and looks ahead to the exciting titles you can expect to see in 2006. Along the way theGamer’s Tomeoffers insights into anything and everything that has to do with gaming, including why sports games are the biggest rip-off in the industry, advice on how to talk about games in public without being shunned by “regular” people and even what energy drinks give you that extra oomph you need to get through an all-night LAN party. This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!



Ai Papers 1988


Ai Papers 1988
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Author : Ranjeet J. Uttamsingh
language : en
Publisher: Scs International
Release Date : 1989

Ai Papers 1988 written by Ranjeet J. Uttamsingh and has been published by Scs International this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.




Game Development Essentials


Game Development Essentials
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Author : Michael E. Moore
language : en
Publisher: Course Technology
Release Date : 2010

Game Development Essentials written by Michael E. Moore and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Business & Economics categories.


Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.