Digital Character Animation
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Digital Character Animation 2 Advanced Techniques
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Author : George Maestri
language : en
Publisher: New Riders Publishing
Release Date : 1999
Digital Character Animation 2 Advanced Techniques written by George Maestri and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.
Digital Character Animation 3
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Author : George Maestri
language : en
Publisher: New Riders
Release Date : 2006-04-12
Digital Character Animation 3 written by George Maestri and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-12 with Computers categories.
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
Digital Character Animation 2
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Author : George Maestri
language : en
Publisher:
Release Date : 1999
Digital Character Animation 2 written by George Maestri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer animation categories.
Digital Character Animation
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Author : 박소연
language : ko
Publisher:
Release Date : 2002-03-10
Digital Character Animation written by 박소연 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-03-10 with categories.
Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Digital Character Animation
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Author : George Maestri
language : en
Publisher: New Riders Publishing
Release Date : 1996
Digital Character Animation written by George Maestri and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
This book covers the essential information computer animators need to generate believable characters in 2D and 3D on the computer. The book covers the nuance and technique of character animation in great detail. CD contains Quicktime and AVI examples of multiple walk cycles, lip sync examples, and other techniques from the book; 3D models; texture maps; and software demos of programs that provide animation capabilities.
Digital Character Animation 2
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Author : George Maestri
language : pt-BR
Publisher:
Release Date : 1999
Digital Character Animation 2 written by George Maestri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with categories.
Inspired 3d Character Animation
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Author : Kyle Clark
language : en
Publisher: Muska & Lipman Publishing
Release Date : 2002
Inspired 3d Character Animation written by Kyle Clark and has been published by Muska & Lipman Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.
Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2008-10-20
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-20 with Art categories.
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.
Conference Abstracts And Applications
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Author :
language : en
Publisher:
Release Date : 2002
Conference Abstracts And Applications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer graphics categories.