Digital Character Animation 2
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Digital Character Animation 2 Vol Ii
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Author : George Maestri
language : en
Publisher:
Release Date : 2002
Digital Character Animation 2 Vol Ii written by George Maestri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer animation categories.
Digital Character Animation 3
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Author : George Maestri
language : en
Publisher: New Riders
Release Date : 2006-04-12
Digital Character Animation 3 written by George Maestri and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-12 with Computers categories.
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
Digital Character Animation 2 Advanced Techniques
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Author : George Maestri
language : en
Publisher:
Release Date : 1999
Digital Character Animation 2 Advanced Techniques written by George Maestri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer animation categories.
Digital Character Animation 2
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Author : George Maestri
language : en
Publisher:
Release Date : 1999
Digital Character Animation 2 written by George Maestri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer animation categories.
Digital Character Animation 2
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Author : George Maestri
language : pt-BR
Publisher:
Release Date : 1999
Digital Character Animation 2 written by George Maestri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with categories.
Digital Lighting Rendering
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Author : Jeremy Birn
language : en
Publisher: New Riders Publishing
Release Date : 2000
Digital Lighting Rendering written by Jeremy Birn and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
"[Digital] Lighting & Rendering teaches essential skills and concepts you can apply in any 3D rendering package, and includes tips and examples for Maya, LightWave 3D, Softimage XSI, 3D Studio MAX, Mental Ray, and other leading programs. But software is not the focus of this book - it's about what you can create." "Master Hollywood lighting techniques to produce professional results in any 3D package. Stage and frame your 3D animation for cinematic storytelling. Composite 3D models into real-world environments with perfectly matched illumination, shadows, and reflections. Render multilayer, multipass shots for professional visual effects production. Simulate the results of natural color temperatures, f-stops, and exposure times for photorealistic renderings. Understand the art and science behind raytracing, global illumination, radiosity, photon mapping, and caustics. Create rich texture maps that give flesh to your characters and local flavor to your 3D scenes."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
3ds Max 4 Media Animation
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Author : John P. Chismar
language : en
Publisher: New Riders Publishing
Release Date : 2001
3ds Max 4 Media Animation written by John P. Chismar and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination.
Inside 3d Studio Viz 3
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Author : Jeremy Hubbell
language : en
Publisher: New Riders Publishing
Release Date : 2000
Inside 3d Studio Viz 3 written by Jeremy Hubbell and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Accompanying CD-ROM contains: All the files needed to complete the exercises in the book -- 3rd-party programs: Paint Shop Pro 6.02 from JASC (timed trial version) -- Fireworks 3 from Macromedia (timed trial version) -- Ultimate MAX/VIZ Internet Guide by Applied-Ideas (searchable database of over 500 internet sites related to 3D Studio MAX and VIZ).
Maya Character Creation
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Author : Chris Maraffi
language : en
Publisher: New Riders Publishing
Release Date : 2004
Maya Character Creation written by Chris Maraffi and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Popular movies like Spiderman and Lord of the Rings feature realistic characters created in Maya - a hot topic in the 3D market. This is an in-depth approach to Maya.
Creating The Art Of The Game
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Author : Matthew Omernick
language : en
Publisher: New Riders Publishing
Release Date : 2004
Creating The Art Of The Game written by Matthew Omernick and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.