Digital Character Development
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Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Digital Character Development
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Author : Rob O'Neill (Prof.)
language : en
Publisher:
Release Date : 2008
Digital Character Development written by Rob O'Neill (Prof.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer Animation categories.
Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2008-10-20
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-20 with Art categories.
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.
Digital Character Development
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Author : Robert O'Neill
language : en
Publisher: A K Peters/CRC Press
Release Date : 2015-09-22
Digital Character Development written by Robert O'Neill and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-22 with Computers categories.
This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.
Digital Character Development 2nd Edition
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Author : Rob O'Neill
language : en
Publisher:
Release Date : 2015
Digital Character Development 2nd Edition written by Rob O'Neill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Characters and characteristics categories.
Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for.
Proceedings Of The World Conference On Governance And Social Sciences Wcgss 2023
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Author : Abdul Razaq Cangara
language : en
Publisher: Springer Nature
Release Date : 2024-04-27
Proceedings Of The World Conference On Governance And Social Sciences Wcgss 2023 written by Abdul Razaq Cangara and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-27 with Social Science categories.
This is an open access book. In our interconnected world, urgent attention and collaborative action are required to address a complex web of global challenges. These challenges include climate change, global poverty, post-pandemic economic slowdown, corruption, democratic deficit, artificial intelligence, technological disruptions, and geopolitical conflicts. These issues are intricately interplayed, making their solutions multifaceted and interdependent. To explore and discuss these challenges within the context of social and political sciences, the Faculty of Social and Political Sciences, Hasanuddin University, is organizing the World Conference on Governance and Social Sciences (WCGSS) in Makassar, South Sulawesi, Indonesia, on 8-9 July 2023. This conference calls on scholars, researchers, policymakers, and practitioners to identify sustainable development solutions for our rapidly evolving world.
Fundamentals Of Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2010-04-07
Fundamentals Of Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-07 with Computers categories.
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Education Technology In The New Normal Now And Beyond
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Author : Paulina Pannen
language : en
Publisher: Taylor & Francis
Release Date : 2023-06-27
Education Technology In The New Normal Now And Beyond written by Paulina Pannen and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-27 with Business & Economics categories.
The proceedings of the International Symposium on Open, Distance, and E-Learning (ISODEL 2021) share ideas, either research results or literature reviews, on distance education, media, and education in the digital era. Some recent issues consist of innovative education in the digital era, new media Industry 4.0, Digital Education Transformation, Character Building, Vocational Education 4.0, and Preserving Future Children Characters and Culture. It is expected that the proceedings will provide new insights to the knowledge and practice of education and education technology research. Therefore, such parties involved in education research such as academics, practitioners, business leaders, and others will benefit from the contents of the proceedings.
Cambridge National Level 1 2 Creative Imedia
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Author : Kevin Wells
language : en
Publisher: Hachette UK
Release Date : 2019-05-27
Cambridge National Level 1 2 Creative Imedia written by Kevin Wells and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-27 with Study Aids categories.
Strengthen learners' grasp of the most challenging units and develop the skills required for success with this student book mapped to the Cambridge National Level 1 / 2 in Creative iMedia. Covering the mandatory and optional units, this textbook will help to build knowledge, reinforce classroom learning and test the students' understanding. · Builds students' knowledge with clearly-focused content to aid progression and activities to assess understanding. · Prepares your students for both internal and external assessment with opportunities to test and consolidate understanding. · Support your students' progress through the course with the only textbook published for the Cambridge National Level 1 /2 in Creative iMedia.
Milestones In Actor Training
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Author : Paul Allain
language : en
Publisher: Taylor & Francis
Release Date : 2025-11-12
Milestones In Actor Training written by Paul Allain and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-11-12 with Performing Arts categories.
Milestones in Actor Training focuses on key developments across time in how actors prepare for performance. Designed for weekly use on actor training and acting courses, the ten chosen milestones cover a wide range, culturally, historically, and geographically; from psychological realist acting in conventional plot-driven drama, through Commedia dell’Arte to the broader church of physical acting that overlaps with devising, mime, circus, contemporary dance, and other body-based genres, including Japanese Nō theatre. The book’s principal concern is the theatre actor in text-based drama, sonic, or movement structures, though the final milestone encompasses acting for film and new media. This volume concentrates mainly on conceptions of acting as emergent or as reformulated in the West, with the majority coming from the late nineteenth century onwards. Milestones are a range of accessible textbooks, breaking down the need-to-know moments in the social, cultural, political, and artistic development of foundational subject areas.