Computer Games Development And Technology
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Computer Games Development And Technology
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Author : Harrison Howard
language : en
Publisher:
Release Date : 2020-09-22
Computer Games Development And Technology written by Harrison Howard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-22 with Computers categories.
A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.
Ipha An Open Source Framework For Development Of Strategy Games Based On Microsoft Technology
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Author : Jacob Barkai
language : en
Publisher: GRIN Verlag
Release Date : 2009
Ipha An Open Source Framework For Development Of Strategy Games Based On Microsoft Technology written by Jacob Barkai and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer(TM) series (by Westwood and EA Studios), Civilization(TM) series (by Sid Meier), Warcraft(TM) and StarCraft(TM) series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an "electronic board game", a modern brother to the classic, "physical" board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: "Abstract strategy", where there is "perfect information" regard to the game's state. An example for an "Abstract strategy" is Chess. The other type is "Concrete strategy" where there is "incomplete information" regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is "Stratego". This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of "abstract strategy" games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from "the game theory" for decision making aspe
Computer Game Developers Conference Conference Proceedings
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Author :
language : en
Publisher:
Release Date : 1996
Computer Game Developers Conference Conference Proceedings written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer games categories.
Serious Game Design And Development Technologies For Training And Learning
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Author : Cannon-Bowers, Jan
language : en
Publisher: IGI Global
Release Date : 2010-02-28
Serious Game Design And Development Technologies For Training And Learning written by Cannon-Bowers, Jan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Computers categories.
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Game Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher:
Release Date : 1998
Game Developer S Marketplace written by Ben Sawyer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
The Journal Of Computer Game Design
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Author :
language : en
Publisher:
Release Date : 1989
The Journal Of Computer Game Design written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computer games categories.
Parallel And Distributed Processing And Applications
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Author :
language : en
Publisher:
Release Date : 2005
Parallel And Distributed Processing And Applications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Electronic data processing categories.
Learn 2d Game Development With C
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Author : Kelvin Sung
language : en
Publisher: Apress
Release Date : 2013-12-16
Learn 2d Game Development With C written by Kelvin Sung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-16 with Computers categories.
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start. What you’ll learnKnow your way around the world of game design and the process of designing a game from scratch. Understand the basic architecture of a 2D game engine and develop your own game library. Work with the MonoGame framework and use it to build your own 2D interactive games. Learn and implement simple in-game pseudo autonomous behaviors. Understand and implement the math and physics underlying realistic game interactions. Give your game impact with graphic effects, and audio and special effects. Who this book is for This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. It assumes no background in computer graphics or game development, but readers should be familiar with C# or another object-oriented language. Table of ContentsIntroducing 2D Game Development in C# Getting to Know the MonoGame Framework 2D Graphics, Coordinates, and Game State Getting Things Moving Pixel-Accurate Collisions Game Object States and Semiautonomous Behaviors Sprites, Camera, Action! Particle SystemsBuilding Your First 2D Game
Handbook Of Computer Games Technology Volume I
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Author : Akira Hanako
language : en
Publisher:
Release Date : 2015-02-26
Handbook Of Computer Games Technology Volume I written by Akira Hanako and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-26 with Computer games categories.
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software developers and computer graphics designers. Some of the topics discussed are the alterations that are being made to the existing software development tools, ethics of software development among others. This book contains discussions about different types of game development and their future. This book will be useful for learning advanced aspects of technology in computer gaming.
Introduction To The Game Industry
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Author : Michael E. Moore
language : en
Publisher: Prentice Hall
Release Date : 2007
Introduction To The Game Industry written by Michael E. Moore and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.