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Computer Games I


Computer Games I
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Computer Games I


Computer Games I
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Author : David N.L. Levy
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Games I written by David N.L. Levy and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.



Digital Games Revised Edition


Digital Games Revised Edition
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Author : Ananda Mitra
language : en
Publisher: Infobase Holdings, Inc
Release Date : 2020-03-01

Digital Games Revised Edition written by Ananda Mitra and has been published by Infobase Holdings, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-01 with Science categories.


In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games, Revised Edition explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.



Computers And Games


Computers And Games
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Author :
language : en
Publisher:
Release Date : 2000

Computers And Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Microcomputers categories.




Game Cultures Computer Games As New Media


Game Cultures Computer Games As New Media
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Author : Dovey, Jon
language : en
Publisher: McGraw-Hill Education (UK)
Release Date : 2006-05-01

Game Cultures Computer Games As New Media written by Dovey, Jon and has been published by McGraw-Hill Education (UK) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-01 with Social Science categories.


This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.



Computer Gaming World


Computer Gaming World
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Author :
language : en
Publisher:
Release Date : 1996

Computer Gaming World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer games categories.




Computer Games Development And Technology


Computer Games Development And Technology
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Author : Harrison Howard
language : en
Publisher:
Release Date : 2020-09-22

Computer Games Development And Technology written by Harrison Howard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-22 with Computers categories.


A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.



Basic Computer Games


Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1978

Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Computers categories.




Computer Games


Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002

Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.


Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.



The Nature Of Computer Games


The Nature Of Computer Games
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Author : David Myers
language : en
Publisher: Peter Lang Incorporated, International Academic Publishers
Release Date : 2003

The Nature Of Computer Games written by David Myers and has been published by Peter Lang Incorporated, International Academic Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.


Offering one of the first fully articulated theories of computer games based on game play rather than game texts, The Nature of Computer Games mounts a serious challenge to literary critics, cultural theorists, and others who might assume computer game play is best understood with reference to preexisting social contexts.



Game Work


Game Work
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Author : Ken S. McAllister
language : en
Publisher: University of Alabama Press
Release Date : 2004

Game Work written by Ken S. McAllister and has been published by University of Alabama Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.