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Cocos2d X Lua


Cocos2d X Lua
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Cocos2d X By Example Beginner S Guide Second Edition


Cocos2d X By Example Beginner S Guide Second Edition
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Author : Roger Engelbert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26

Cocos2d X By Example Beginner S Guide Second Edition written by Roger Engelbert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.


If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.



Cocos2d X


 Cocos2d X
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Author : 王永_
language : zh-CN
Publisher: 清華大學出版社
Release Date : 2018-02-01

Cocos2d X written by 王永_ and has been published by 清華大學出版社 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-01 with Computers categories.


�《精通Cocos2d-x游___》分_《基_卷》和《__卷》__。___都有明确的_作目的。《基_卷》_注于Cocos2d-x引擎基_,致力于_Cocos2d-x初_者成_一_基_扎_、靠_的程序_。《__卷》_注于各种_用技_,是作者多年____的_晶,_中的技__大多是___工作中碰到的__提_而_的,___的本_出_到解___的思路,提供了多种解_方案,并_比各方案的优缺_,___者思考。 本__《精通Cocos2d-x游___》的《__卷》,共36章,分_4篇。第1篇_“_用技_篇”,主要_容有加密解密、增量更新、分辨率适配、__技巧、Shader特效、裁剪遮罩、物理引擎、骨骼__、CocoStudio最佳__等_用技_。第2篇_“Lua篇”,主要_容有Lua的基_知_、Lua的table与面向_象、C/C++与Lua的通信、Cocos2d-x原生Lua框架与Quick-Cocos2d-x Lua框架等。第3篇_“网_篇”,主要_容有网_基_、select IO复用、Socket和Libcurl等基_知_,以及弱_网、__网、局域网等网_游_的客_端和服_端__。第4篇_“跨平台篇”,主要_容有Android和iOS平台的__和打包知_,以及如何使用AnySDK快速接入第三方SDK。 本_适合使用Cocos2d-x_行游___的中高__者__,尤其适合在使用Cocos2d-x___程中碰到__的程序_,以及希望__一些_用技_,_而丰富自身__的程序_。_于大中_院校的_生和社_培_班的__,本_也是一本不可多得的__教程。



Cocos2d X


Cocos2d X
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Author : 李宁
language : zh-CN
Publisher: 清華大學出版社
Release Date : 2018-02-01

Cocos2d X written by 李宁 and has been published by 清華大學出版社 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-01 with Computers categories.


�本_深入系_地_解了Cocos2d-x 3.10游___的理_与__,_中_容涵_了Cocos2d-x 3.x各方面的知__与示例分析。_些_容包括如何搭建Cocos2d-x的___境(iOS和Android平台)、Cocos2d-x的工程_构、核心_和相_的API、__、菜_、控件、本地化、事件_理机制、网_技_、_作、_度、__API、__、存_技_、Sprite3D、瓦片地_、粒子系_、物理引擎、骨骼__、Objective-C、Swift、C++和Java交互的方式。本_的第18章提供了一_完整的案例——星空大_,__案例是一款完整的射__游_,_似于雷_游_。_游_使用了本_介_的基本知__,通___案例,_者可以更_一步_固基本理_知_。



Cocos2d X Lua


Cocos2d X Lua
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Author : _克男著
language : zh-CN
Publisher: 清華大學出版社 崧博出版
Release Date : 2019-02-01

Cocos2d X Lua written by _克男著 and has been published by 清華大學出版社 崧博出版 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-01 with Computers categories.


�_在《Cocos2d-x之Lua核心_程》(第1版)的基_上_行了_容_充,增加了Spine骨骼__、拆剪__、渲染_理、Lua Binding__、OpenGL ES 2.0与shader_程和SDK接入等_容,全面而又系_地_述了Cocos2d-x Lua游___的核心技_。本__Lua_言基__始,全面介_Cocos2d-x Lua的基_知_、___用和高__程技_,并以一款三消游______穿全_。第1_3章_基_知_,是使用Cocos2d-x Lua__游_的必_知_集合;第4章和第6章以__作品“Fruit Fest”展示了完整的游___流程;第5章_游_____知_,其中介_的功能是_大多_游_都需要的,熟知_些知_可以在__游_功能模_的_候更加得心_手;第7_8章_高__程技_,_游__品_布_段提供有力支_。全_采用理__合__的最佳_程__方式,各_章_都提供了相_的_例。 本_适合Cocos2d-x Lua游___初_者,



Cocos2d X Engine


Cocos2d X Engine
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Author :
language : zh-CN
Publisher:
Release Date : 2015

Cocos2d X Engine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.




Cocos2d X 3 0


Cocos2d X 3 0
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Author : Gustavo E. Rangel
language : en
Publisher: CreateSpace
Release Date : 2014-05-16

Cocos2d X 3 0 written by Gustavo E. Rangel and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-16 with Computers categories.


Cocos2d-x is an open source cross platform game engine designed to build applications for different platforms such as iOS, Android, Windows Phone, Blackberry and many others. Developers can use C++, JavaScript and Lua to build their applications. The engine has proved to work; at least 25% of the mobile games developed in the whole world are powered by Cocos2d-x. The main advantage of this engine is that a single source code can be ported to several platforms without any effort. This book teaches you how to build a game using Cocos2d-x 3.0. You will learn progressively how to use the different features provided by the engine to put them together to create a video game.



Cocos2d X


Cocos2d X
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Author : 刘克男
language : zh-CN
Publisher:
Release Date : 2020

Cocos2d X written by 刘克男 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


本书系统论述了使用Lua语言进行Cocos2d-x游戏开发的方法与实践,从Lua语言基础开始,全面介绍了Cocos2d-xLua的基础知识,进阶应用和高级编程技术,并以一款"消除"游戏开发实战贯穿书中的知识点.全书采用理论结合实践的最佳编程学习方式,每个章节都提供了丰富的配套实例.



Cocos2d X Engine The Definitive Guide Of Lua Programming


Cocos2d X Engine The Definitive Guide Of Lua Programming
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Author : 刘克男
language : zh-CN
Publisher:
Release Date : 2015

Cocos2d X Engine The Definitive Guide Of Lua Programming written by 刘克男 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.


本书系统论述了Cocos2d-x Lua开发的核心技术.全书从Lua语言基础开始,全面介绍了Cocos2d-x Lua的基础知识,基本应用和高级编程技术,并最终介绍了游戏的实战开发.



Learn Cocos2d Game Development With Ios 5


Learn Cocos2d Game Development With Ios 5
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2011-12-14

Learn Cocos2d Game Development With Ios 5 written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-14 with Computers categories.


Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.



Cocos2d X Shi Zhan


Cocos2d X Shi Zhan
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Author : 关东升
language : zh-CN
Publisher:
Release Date : 2017

Cocos2d X Shi Zhan written by 关东升 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.


本书介绍了使用Cocos2d-x Lua中的核心类,瓦片地图,物理引擎,音乐音效,Cocos2d-x GUI控件,Cocos2d-x中的3D特性,数据持久化,网络通信,性能优化,多平台移植,程序代码管理,两大应用商店发布产品.